Owner's manual
Table Of Contents
- Contents
- Preface
- Introduction
- 1.1 Introduction
- 1.2 EP93xx Features
- 1.3 EP93xx Processor Applications
- 1.4 EP93xx Processor Highlights
- 1.4.1 High-Performance ARM920T Core
- 1.4.2 MaverickCrunch™ Co-processor for Ultra-Fast Math Processing
- 1.4.3 MaverickKey™ Unique ID Secures Digital Content in OEM Designs
- 1.4.4 Integrated Multi-Port USB 2.0 Full Speed Hosts with Transceivers
- 1.4.5 Integrated Ethernet MAC Reduces BOM Costs
- 1.4.6 8x8 Keypad Interface Reduces BOM Costs
- 1.4.7 Multiple Booting Mechanisms Increase Flexibility
- 1.4.8 Abundant General Purpose I/Os Build Flexible Systems
- 1.4.9 General-Purpose Memory Interface (SDRAM, SRAM, ROM, FLASH)
- 1.4.10 12-Bit Analog-to-Digital Converter (ADC) Provides an Integrated Touch-Screen Interface or General ADC Functionality
- 1.4.11 Raster Analog / LCD Controller
- 1.4.12 Graphics Accelerator
- 1.4.13 PCMCIA Interface
- ARM920T Core and Advanced High-Speed Bus (AHB)
- MaverickCrunch Co-Processor
- 3.1 Introduction
- 3.2 Programming Examples
- 3.3 DSPSC Register
- 3.4 ARM Co-Processor Instruction Format
- 3.5 Instruction Set for the MaverickCrunch Co-Processor
- 3.5.1 Load and Store Instructions
- 3.5.2 Move Instructions
- 3.5.3 Accumulator and DSPSC Move Instructions
- 3.5.4 Copy and Conversion Instructions
- 3.5.5 Shift Instructions
- 3.5.6 Compare Instructions
- 3.5.7 Floating Point Arithmetic Instructions
- 3.5.8 Integer Arithmetic Instructions
- 3.5.9 Accumulator Arithmetic Instructions
- Boot ROM
- System Controller
- Vectored Interrupt Controller
- Raster Engine With Analog/LCD Integrated Timing and Interface
- 7.1 Introduction
- 7.2 Features
- 7.3 Raster Engine Features Overview
- 7.4 Functional Details
- 7.4.1 VILOSATI (Video Image Line Output Scanner and Transfer Interface)
- 7.4.2 Video FIFO
- 7.4.3 Video Pixel MUX
- 7.4.4 Blink Function
- 7.4.5 Color Look-Up-Tables
- 7.4.6 Color RGB Mux
- 7.4.7 Pixel Shift Logic
- 7.4.8 Grayscale/Color Generator for Monochrome/Passive Low Color Displays
- 7.4.9 Hardware Cursor
- 7.4.10 Video Timing
- 7.4.11 Blink Logic
- 7.4.12 Color Mode Definition
- 7.5 Registers
- Graphics Accelerator
- 1/10/100 Mbps Ethernet LAN Controller
- 9.1 Introduction
- 9.2 Descriptor Processor
- 9.2.1 Receive Descriptor Processor Queues
- 9.2.2 Receive Descriptor Queue
- 9.2.3 Receive Status Queue
- 9.2.3.1 Receive Status Format
- 9.2.3.2 Receive Flow
- 9.2.3.3 Receive Errors
- 9.2.3.4 Receive Descriptor Data/Status Flow
- 9.2.3.5 Receive Descriptor Example
- 9.2.3.6 Receive Frame Pre-Processing
- 9.2.3.7 Transmit Descriptor Processor Queues
- 9.2.3.8 Transmit Descriptor Queue
- 9.2.3.9 Transmit Descriptor Format
- 9.2.3.10 Transmit Status Queue
- 9.2.3.11 Transmit Status Format
- 9.2.3.12 Transmit Flow
- 9.2.3.13 Transmit Errors
- 9.2.3.14 Transmit Descriptor Data/Status Flow
- 9.2.4 Interrupts
- 9.2.5 Initialization
- 9.3 Registers
- DMA Controller
- 10.1 Introduction
- 10.1.1 DMA Features List
- 10.1.2 Managing Data Transfers Using a DMA Channel
- 10.1.3 DMA Operations
- 10.1.4 Internal M2P or P2M AHB Master Interface Functional Description
- 10.1.5 M2M AHB Master Interface Functional Description
- 10.1.6 AHB Slave Interface Limitations
- 10.1.7 Interrupt Interface
- 10.1.8 Internal M2P/P2M Data Unpacker/Packer Functional Description
- 10.1.9 Internal M2P/P2M DMA Functional Description
- 10.1.10 M2M DMA Functional Description
- 10.1.11 DMA Data Transfer Size Determination
- 10.1.12 Buffer Descriptors
- 10.1.13 Bus Arbitration
- 10.2 Registers
- 10.1 Introduction
- Universal Serial Bus Host Controller
- Static Memory Controller
- SDRAM, SyncROM, and SyncFLASH Controller
- UART1 With HDLC and Modem Control Signals
- UART2
- UART3 With HDLC Encoder
- IrDA
- Timers
- Watchdog Timer
- Real Time Clock With Software Trim
- I2S Controller
- AC’97 Controller
- Synchronous Serial Port
- 23.1 Introduction
- 23.2 Features
- 23.3 SSP Functionality
- 23.4 SSP Pin Multiplex
- 23.5 Configuring the SSP
- 23.5.1 Enabling SSP Operation
- 23.5.2 Master/Slave Mode
- 23.5.3 Serial Bit Rate Generation
- 23.5.4 Frame Format
- 23.5.5 Texas Instruments® Synchronous Serial Frame Format
- 23.5.6 Motorola® SPI Frame Format
- 23.5.7 Motorola SPI Format with SPO=0, SPH=0
- 23.5.8 Motorola SPI Format with SPO=0, SPH=1
- 23.5.9 Motorola SPI Format with SPO=1, SPH=0
- 23.5.10 Motorola SPI Format with SPO=1, SPH=1
- 23.5.11 National Semiconductor® Microwire™ Frame Format
- 23.6 Registers
- Pulse Width Modulator
- Analog Touch Screen Interface
- 25.1 Introduction
- 25.2 Touch Screen Controller Operation
- 25.2.1 Touch Screen Scanning: Four-wire and Eight-wire Operation
- 25.2.2 Five-wire and Seven-wire Operation
- 25.2.3 Direct Operation
- 25.2.4 Measuring Analog Input with the Touch Screen Controls Disabled
- 25.2.5 Measuring Touch Screen Resistance
- 25.2.6 Polled and Interrupt-Driven Modes
- 25.2.7 Touch Screen Package Dependency
- 25.3 Registers
- Keypad Interface
- IDE Interface
- GPIO Interface
- Security
- Glossary
- EP93XX Register List

DS785UM1 7-11
Copyright 2007 Cirrus Logic
Raster Engine With Analog/LCD Integrated Timing and Interface
EP93xx User’s Guide
7
7
7
this mode will cause an object to appear and disappear. A drawback to this mode is that it
may cause problems with correctly viewing overlapping objects. Blink Brighter and Blink
Dimmer modes shift the pixel data values by one bit position. For Blink Brighter, the LSB is
dropped, the MSBs are all shifted one bit lower, and the MSB is set to a “1”. For Blink
Dimmer, the LSB is dropped, the MSBs are all shifted one bit lower, and the MSB is set to a
“0“. Blink to Offset is simply adding the value in the BkgrndOffset register to blinking pixels.
The shifting and offsetting can be programmed to be compatible with the selected pixel
organization mode.
Defining blink pixels in 16 bpp and 24 bpp modes also may sacrifice the total number of
colors available. A blinking pixel is defined by the “PattrnMask” and “PattrnMask” registers.
By using the PattrnMask register, either multiple or single bit planes may be used to specify
blinking pixels. This will allow the number of definable blinking pixels to range from all pixel
combinations blinking to only one pixel that blinks. This approach allows the option of
minimizing the number of lost colors by reducing the number of blinking colors. BlinkPattrn is
then used to define the value of the PATTRNMASK bits in the “BlinkPattrn” register that
should blink.
7.4.5 Color Look-Up-Tables
The Raster Engine contains two 256 x 24-bit RAMs that are used as color pixel LUTs to
provide a selection of 256 colors from a palette of 16 million colors. One LUT is inserted in the
video pipeline, while the other is accessible via the AHB. Changing the SWITCH bit in the
“LUTSwCtrl” register toggles which LUT is in the pipe and which is accessible by the AHB.
The LUTs are mapped to memory addresses and are accessible from the AHB one at a time.
During active video display, the LUT switch command is synchronized to the beginning of the
next vertical frame. When the video state machine is disabled the LUT switch occurs almost
immediately. The status of actual switch occurrence can be monitored by reading the SSTAT
bit in the “LUTSwCtrl” register. This bit can be polled, or the frame interrupt can be enabled
and used to time the switching. Each LUT can be used for 4 bpp and 8 bpp modes and is
usually bypassed for 16 bpp and 24 bpp modes. Control for whether or not the LUTs are used
or bypassed altogether in the video pipeline is performed by writing to the appropriate value
to C field (Color field) in the “PixelMode” register.
7.4.6 Color RGB Mux
The color RGB mux is necessary for selecting the appropriate pixel format and routing it to
the appropriate video output stream. The Color RGB mux formats data for the pixel shift logic,
a color DAC interface, or the YCrCb interface. The color RGB mux primary mode of operation
is controlled by the “C” value (color value) in the “PixelMode” register. The primary mode of
operation selects data from the grayscale generator, from the LUT, or from the video pipeline
after the blink logic. When the hardware cursor is enabled by writing CLHEN = ‘1’ in the
“CursorDScanLHYLoc” register or CursorXYLoc.CEN = ‘1’ in the “CursorXYLoc” register,
CursorColor1/2 data values may be injected into the pipeline, or the primary incoming data
may be inverted. The data formatting performed by the color RGB mux also depends on the
“C” value (color value) in the “PixelMode” register. When in 16-bit 555 or 565 data modes,
the pixel data is reformatted to fit into a 24-bit bus. This includes copying the MSBs for the