User's Manual
VI. Quick Start Guide:
1. Screw barrel onto marker – if your CCM Marker does not come with a barrel –
use a barrel with Autococker® threads.
2. Place barrel blocking ‘Barrel Bag’ device properly onto the marker
CAUTION: Always wear paintball approved eye and face protection when dealing
with a pressurized paintball marker.
3. Pull the back block back until it latches into place. You will hear a click when
this happens.
4. Connect the air source to the ASA (air system adapter.)
Note: Make sure to always get air cylinders filled by authorized, skilled
and knowledgeable technicians for the correct fill limits of each cylinder.
Do not try to refill cylinders by yourself. Do not use cylinders that have not
been properly maintained or that are damaged. It is very important that
caution be exercised when refilling or attaching cylinders.
5. Attach the loader to the feed port of the marker. The Series 6 comes with a
clamping feed neck. This feed neck either has a lever style clamping feature or
an Allen bolt. This bolt takes a 5/32 Allen key. Clockwise tightens the band to
your hopper.
Note: Use only 0.68 caliber paintballs in your CCM® Marker. Do not
modify the paint in any way. If I hear you were freezing paint – we are
going to come to your town, find you, bunker you, and then bonus ball
you.
Before field use, ensure the velocity is in compliance with field safety
guidelines. General field velocity limits are usually between 250 fps to 300
fps (fps = feet per second.) Your paintball markers velocity should never
exceed 300 fps. Observe and abide by all local laws, regulations and field
safety guidelines pertaining to use of paintball markers.