User Manual

8
G
GAME PLAY
Here is a summary of the the game sequence, plus some
more specific entries where you can find details:
(1) Lay out the game board:
Set-up, VariableY
(2) Initial set-up: Set-up PhaseY
(3) Play.
The starting player begins the game. The other players follow
in clockwise order.
On your turn, you complete these 3 phases in order:
Roll for
Resource ProductionY
(the roll applies to all players).
TradeY.
BuildY.
You may play 1 Development Card any time during your turn.
Pass the dice to the player on your left at the end of your
turn. He then takes his turn using the same 3 phases.
H
HARBORS
Harbors allow you to trade
resources more favorably. In order to
control a harbor, you must build a set-
tlement on a coastal intersection
Y
which borders the harbor. See also “Maritime Trade”Y.
I
INTERSECTIONS
Intersections are the
points where 3 hexes
meet. See Illustration
G. You may only build
settlements on inter-
sections. The influence
(for resource yields)
of settlements and
cities extends into the
3 adjacent terrain
hexes that form the
intersection.
K - L
KNIGHT CARDS
See “Soldier Cards.”
LARGEST ARMY
If you are the first player to play 3
Knight Cards, you receive this
Special Card, which is worth 2
victory points. You place the
“Largest Army” card face up in
front of you. If another player plays more Knight Cards than
you have, he immediately takes the Special Card. The 2 victory
points likewise count for the new owner.
LONGEST ROAD
If you are the first player to build
a continuous road of at least 5
individual road pieces, you take this
Special Card and place it face up in
front of you. This card is worth 2
victory points.
Note: If your road network branches,
you may only count the single longest
branch for purposes of the longest road.
If you hold the “Longest Road” card and another player
builds a longer road, he immediately acquires your “Longest
Road” card. He also acquires the 2 bonus victory points.
(Since you also lose the 2 victory points, it is a 4 point swing!)
Example: See Illustration H. Emily
, the red player, builds a continu-
ous trade route with 7 roads (A-B). The branch roads marked with
arrows are not counted. Emily snags the “Longest Road” Special Car
d.
Illustration H
Illustration G