User Manual

11
it on the “4” number token of a hills hex. If a “4” is rolled in the
coming turns, the owners of settlements “A” and “B” do not receive a
brick Resource Card. This lasts until the robber is moved again by
another “7” or a Knight Card. Xander may also take 1 Resource Card
a
t random from 1 of the players who own settlements “A”
o
r
B”.
ROLLING A “7” AND ACTIVATING THE ROBBER
If you roll a “7” for resource production, none of the players
receive resources. Instead:
(1) Each player counts his Resource Cards. Any player with
more than 7 Resource Cards (i.e., 8 or more), must
choose and discard half of them. Return discards to the
supply stacks. If you hold an odd number of cards, round
down (e.g., if you have 9 Resource Cards, you discard 4).
Example: Alex rolls a “7”. He has only 6 cards in his hand. Larry has
8 cards and Will has 11. Larry must discard 4 cards and Will 5
(rounding down).
(2) Then you (the player who rolled the “7”) must move
the robberY to the number tokenY of any other terrain
hex (or to the desertY hex). This blocks the resource
production of this hex, until the robber moves to another
number token.
(3) After discarding occurs, you also steal 1 Resource Card at
random from a player who has a settlement or city
adjacent to this new hex. If there are 2 or more players with
buildings there, you may choose from which one to steal.
The robber must be moved. You may not choose to leave the
robber in the same hex.
After moving the robber, your turn continues with the trade
phase.
See also
Knights and SoldiersY.
S
SETTLEMENTS
A settlement is worth 1 victory point.
Settlements are built on intersectionsY (where
3 hexes meet). You share in all of the resource
production of each terrain hex adjacent to your settlements.
You must meet 2 conditions when building a settlement:
(1) Your settlement must always connect to 1 or more of
your own roads
Y.
(2) You must observe the Distance Rule
Y.
Example: See Illustration J. Olivia, the blue player
, wants to build a
new settlement. She may only do so at one of the intersections
marked “B”. She cannot build on “A” because of the Distance Rule,
nor on “C” because no blue road leads to this intersection.
Note: If you have built all 5 of your settlements, you must upgrade 1
of your settlements to a city before you can build another settlement.
You will then have the settlement in your supply, so you can build
another settlement.
SET-UP PHASE
Begin the “set-up
phase” after you
build the game map
(see Illustration K
and
Set-up,
Variable
Y).
Everyone chooses
a color and takes
the corresponding
game pieces:
5 settlements;
4 cities;
15 roads; and
1 Building Costs Card.
Sort the Resource Cards into 5 stacks and place them face
up beside the board.
Shuffle the Development Cards
Y and place them face down
beside the Resource Cards.
Place the 2 Special Cards and the dice beside the board.
Place the robber in the desert.
The set-up phase has 2 rounds. Each player builds 1 road
and 1 settlement per round.
Round One
Each player rolls both dice. The player who rolls highest is
the starting player and begins.
Illustration J
Illustration K
Suggested Beginners’ Map Set-up