®
® Dear Settlers, Before you invite your fellow gamers over, we suggest that you read over these "Game Rules." Peruse the short Game Overview on page 16 (the back cover) and study the game board illustration. Then read the Game Rules in peace. This will not take long. The actual rules (red pages) are quite short. You do not need to read the Almanac at the back of this book (gold pages) quite yet. Use the Almanac for reference when questions come up during play.
Illustration A Starting Set-up for Experienced Players Place the Special Cards “Longest Road” and “Largest Army” beside the game board along with the 2 dice. Sort the Resource Cards into 5 stacks and put them face up next to the game board. Shuffle the Development Cards and place them face down by the board. Illustration B You receive resources for each terrain hex around your starting settlement marked with a white star H (see Illustration A). Take the appropriate Resource Cards from their stacks.
Example: See Illustration A. Blue receives 1 brick card, 1 wool card, and 1 ore card for his leftmost settlement (i.e., his settlement marked with a star). 2. TradeY Afterwards you may trade freely (using either or both types of trades below) to gain needed Resource Cards: Each player keeps his Resource Cards hidden in his hand. Important: Settlements and cities may only be placed at the corners of the terrain hexes—never along the edges (see Illustration C).
(1) You must move the robberY immediately to the number token of any other terrain hex or to the desertY hex. (2) Then you steal 1 (random) Resource Card from an opponent who has a settlement or city adjacent to the target terrain hex. The player who is robbed holds his Resource Card hand face down. You then take 1 at random. If the target hex is adjacent to 2 or more players’ settlements or cities, you choose which one you want to rob.
city on the same intersectionY. Each city is worth 2 victory points. You receive double resource production (2 Resource Cards) from the adjacent terrain hexes whenever those numbers are rolled. When you build a city, the upgraded settlement piece becomes available again. You can build more settlements later. This “Catan Almanac” contains detailed, alphabetical entries and examples for The Settlers of Catan. These are not the “Game Rules”! You do not have to read this material prior to your first game.
After rolling for resource production, you can trade and build in any order. Naturally you can trade, build, trade again and build again. You can even use a harbor on the same turn you build a settlement there. This will also speed up the game. Illustration F D DESERT The desert is the only terrain hex that does not produce resources. The robberY is native to the desert, and he starts the game there.
G K-L KNIGHT CARDS GAME PLAY See “Soldier Cards.” Here is a summary of the the game sequence, plus some more specific entries where you can find details: (1) Lay out the game board: Set-up, VariableY (2) Initial set-up: Set-up PhaseY (3) Play. The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3 phases in order: • Roll for Resource ProductionY (the roll applies to all players). • TradeY. • BuildY.
A special harbor does not permit you to trade any other resource type at a more favorable rate (not even 3:1)! You can break an opponent’s road by building a settlement on an open intersection along his road! Example: Nick, the orange player, built a settlement at the ore special harbor. Nick may exchange 2 ore cards for any 1 other Resource Card. He can also trade 4 ore cards for any 2 other cards. If he traded 4 wool instead of 4 ore, he would get only 1 card in return.
themselves, only with the player whose turn it is. There are 2 different kinds of trade: • domestic tradeY and • maritime tradeY. If an opponent does not have a Resource Card of the specified type, he does not have to give you anything. You may play only 1 Development CardY during your turn. R ROADS RESOURCE CARDS The roads connect your settlements and cities. You build roads on pathsY. You cannot build new settlements without also building roads.
it on the “4” number token of a hills hex. If a “4” is rolled in the coming turns, the owners of settlements “A” and “B” do not receive a brick Resource Card. This lasts until the robber is moved again by another “7” or a Knight Card. Xander may also take 1 Resource Card at random from 1 of the players who own settlements “A” or “B”. Illustration J ROLLING A “7” AND ACTIVATING THE ROBBER If you roll a “7” for resource production, none of the players receive resources.
The starting player places a settlement on an open intersectionY of his choice. He places a road adjacent to this settlement. The other players then follow clockwise. Everyone places 1 settlement and 1 adjoining road. 2. Now take the Illustration M 9 harbor pieces (the small 5sided pieces with ships on them) and randomly place one on top of each harbor on the frame. See Illustration M. 3. Place the 18 number tokens as shown in Illustration N: • Sort the number tokens beside the board.
If you are the first player to have 3 Knight Cards face up in front of you, you take the “Largest Army”Y Special Card. This Special Card is worth 2 victory points. If another player has more Knight Cards than you, he takes the Special Card, and the 2 victory points that go with it. If you want to use the starting set-up illustrated in Illustration P (and Game Overview), lay out the board as shown: • Assemble the frame exactly as shown in Illustration P.
CREDITS You may not trade Development Cards. You may not trade like resources (e.g., 2 wool for 1 wool). Copyright © 1995, 1997, 1999, 2005, 2007 Catan GmbH and Mayfair Games, Inc. Published under license from Catan GmbH (www.catan.com). Published in cooperation with Kosmos Verlag (www.kosmos.de). Catan, Catan Adventures, and The Settlers of Catan and all other product titles and marks listed herein are trademarks of Catan GmbH. All rights reserved.
ALMANAC INDEX THE WORLD OF CATAN ENTRIES Now that you’ve tried The Settlers of Catan, check out these other fine titles from the world of Catan. All are designed by Klaus Teuber, the creator of Catan. (Find out more about these and other Catan products at www.mayfairgames.com.) PAGE Build (Building) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Building Costs Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Cities. . . . . . . . . . . . . . . . . . . . .