User manual - fx-CG10_20_Soft
8-4
u When you are inputting a program —— 2(BASE)
*
* Programs input after pressing 2(BASE) are indicated by 
B
 to the right of the file name.
 • {TOP}/{BOTTOM}/{SEARCH}
  • { MENU }
   • { d~o } ... {decimal}/{hexadecimal}/{binary}/{octal} value input
   • { LOGIC } ... {bitwise operator}
  • { DISPLAY } ... conversion of displayed value to {decimal}/{hexadecimal}/{binary}/{octal}
 • {A⇔a}/{SYMBOL}
  • Pressing  !J(PRGM) displays the following program (PRGM) menu.
   • { Prog } ... {program recall}
   • { JUMP } / { ? } / { ^} 
   • { RELATNL } ... {conditional jump relational operator menu}
   • { : } ... {multi-statement command}
• Pressing !m(SET UP) displays the mode command menu shown below.
 • {Dec}/{Hex}/{Bin}/{Oct}
• Pressing !f(FORMAT) displays the color command menu. For details, see “Using Color 
Commands in a Program” (page 8-28). 
3. Editing Program Contents
k   Debugging a Program
  A problem in a program that keeps the program from running correctly is called a “ bug”, 
and the process of eliminating such problems is called “ debugging”. Either of the following 
symptoms indicates that your program contains bugs that require debugging.
• Error messages appearing when the program is run
• Results that are not within your expectations
u To eliminate bugs that cause error messages
An error message, like the one shown to the right, appears 
whenever something illegal occurs during program execution.
When such a message appears, press J to display the place in the program where the 
error was caused. The cursor will be flashing at the location of the problem. Check the “Error 
Message Table” (page 
α
-1) for steps you should take to correct the situation. 










