User manual

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2. OPERATION CHART: QW-1456
AA
AA
A Button
Switches
between 12 and
24-hour format.
21
3
6
45
Game Mode
Alarm Mode
Meter Mode
(Memory P-3)
CHANGING BETWEEN MODES
Press the C button to change from mode to mode.
The watch automatically returns to the Timekeeping Mode if you do not perform any button operation for two or three minutes in any other mode.
Timekeeping Mode
Meter Mode
(Memory P-2)
The Meter Mode can be used to
measure the power and speed of
a punch or kick.
The Meter Mode has three mem-
ories, named P-1, P-2, and P-3.
Measured data is automatically
saved to the memory whose in-
dicator is on the display when the
measurement is performed.
When you press the C button to
change to another Meter Mode
memory, any power and speed
data already stored in that mem-
ory appears on the display.
Whenever you display a Meter
Mode memory’s contents, a
wave graph moves across the
display. The height of the wave
is according to the size of the
measurement data stored in the
memory.
Holding down the A button while
in the Meter Mode displays the
maximum measured power val-
ue.
Pressing the A and B buttons at
the same time while in the Meter
Mode clears the measured data
from the memory whose screen
is displayed (P-1, P-2, P-3), and
the maximum measured power
value.
Meter Mode (Memory P-1)
Use this mode to set an alarm time.
It can also be used to turn the hourly time signal (which sounds at
the top of each hour) on and off.
Holding down the A button sounds the alarm.
This game is a virtual boxing match where you test your punch power
and reaction in a battle against the watch’s built-in computer. You
start out ranked 30th, and try to work your way up to the top where
you are crowned the Champion of the World.
Holding down the A button displays the number of KO wins and
KO losses.
A built-in shock sensor can be used to measure the power (destruc-
tive force) and speed of a punch, kick, throw, swing, or other action.
Power
XX
XX
X Button
Illuminates
the display.
BB
BB
B Button
Hold down to
display the time
setting screen.
CC
CC
C Button
Advances to the
Meter Mode.
BB
BB
B Button
Hold down to
display the
personal data
setting screen.
XX
XX
X Button
Starts
measurement
operation.
CC
CC
C Button
Advances to P-2,
P-3, and the
Game Mode.
XX
XX
X Button
Illuminates the
display.
BB
BB
B Button
Hold down to
display the
alarm setting
screen.
CC
CC
C Button
Advances to the
Timekeeping
Mode.
AA
AA
A Button
Turns the alarm
and hourly time
signal on and
off. Holding
down this button
sounds the
alarm.
AA
AA
A Button
Displays the
maximum
measured
value screen.
P
10
:
58
35
2
98
53
POWER SPEED
Hour
Minutes
Seconds
A
7
:
30
Minutes
TIME
POWER
ALARM
ALARM
TIME
POWER
Hour
BB
BB
B Button
Turns sound on
and off.
XX
XX
X Button
Starts the
game.
CC
CC
C Button
Advances to the
Alarm Mode.
Wins
AA
AA
A Button
Displays the
number of KOs.
12
9
20
RANK
GAME
Sound on indicator
Speed
EL backlight
Turns on the EL
backlight to
illuminate the
display for about
three seconds.
RANK
GAME
Losses
0
0
POWER
POWER SPEED
3 65
59
POWER
POWER SPEED
6 06
76
POWER SPEED
MAX
MAX
POWER

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