Reference Guide

655
Using the AudioSnap palette
AudioSnap (Producer and Studio only)
Online. This choice determines what stretch algorithm is used during real-time playback. The
Percussion options works better than the Groove Clip option on percussive material, especially
if the stretching is by more than a few beats per minute. For more information about render
modes, see “Algorithms and rendering” on page 692.
Offline. This drop-down menu lets you choose the algorithm that is used when you export or
freeze stretched audio. The choices in the drop-down menu are as follows:
Groove clip. This choice works faster, using less processing power.
iZotope Radius Mix. This is better for clips containing polyphonic, stereo data.
iZotope Radius Mix Advanced. This choice is similar to iZotope Radius Mix, but exposes
a Smoothing slider that adjust how much detail to preserve.
iZotope Radius Solo. This is better for clips containing monophonic, solo instruments.
Percussion. This is the best choice for percussion sounds.
AudioSnap palette auto load
AutoLoadAudioSnapPalette=<0 or 1>, default = 1
By default, the AudioSnap palette appears automatically whenever you enable AudioSnap on a clip.
If you prefer to never auto-show the AudioSnap palette, you can change this behavior by adding a
variable to the Cakewalk.ini file.
This variable should be set in the [WinCake] section. For example:
[WinCake]
AutoLoadAudioSnapPalette=0
See:
“Using global tools on AudioSnap transient markers” on page 638
“Editing transient markers” on page 643
“Fixing timing problems in audio clips” on page 663
“Synchronizing audio and the project tempo” on page 656
“Extracting MIDI timing information from audio on page 679
“General editing” on page 681
“Using the Pool” on page 689
“Algorithms and rendering” on page 692
Note: The Online render mode is for preview purposes only during playback. The final audio
quality will be greatly improved after the Offline render mode is applied during mixdown/export.