Reference Guide

306 Recording
Punch recording
You can also combine loop and punch recording to record several takes of a punch. Say you are
working on that perfect take of a guitar solo and you need to hear a couple of bars of the project as
“pre-roll” before you punch in. By combining looping with punch, you can have each take begin
before you start to play and still have the solo cut in at the appropriate instant.
In the example mentioned previously, you could loop from bar 17 to bar 27 but record only bars 24
and 25. Here’s what this looks like:
A. The loop starts and ends here B. The punch starts and ends here
When punch recording, SONAR saves the entire recording while the transport is rolling, but the
recorded clip is cropped to only expose the punch region. By also recording the pre-roll and post-roll,
you have more flexibility later when it comes to slip-editing and cross-fading the clip because you
have access to audio data before and after the punch region instead of only silence.
If loop recording and punch recording are used simultaneously, only the first and last takes can be
slip-edited to expose hidden material.
To punch record
1. Choose the input(s) for the track(s) you want to record, and arm the track(s) for recording.
2. Enable the Auto Punch on/off button in the Control Bar’s Punch module.
3. Set the start and end times in one of the following ways:
Enter the times directly in the Punch module.
Note: Although SONAR records while the transport is rolling, visual feedback (confidence
recording) is only shown within the punch region. If recording is stopped before the punch in
point is reached, SONAR discards the recorded data.
A
B
A
B