Specifications
w w w. a u to m a t i o n d i r e c t . c o m / C - m o r e - m i c r o
Operator Interface
e11-67
Company
I
nformation
S
ystems
Overview
Programmable
Controllers
F
ield I/O
Software
C
-more &
other HMI
Drives
S
oft
Starters
Motors &
G
earbox
Steppers/
S
ervos
M
otor
Controls
Proximity
Sensors
Photo
Sensors
Limit
Switches
Encoders
Current
Sensors
Pressure
Sensors
Temperature
Sensors
Pushbuttons/
Lights
Process
Relays/
Timers
Comm.
Terminal
Blocks &
Wiring
Power
Circuit
Protection
Enclosures
Tools
Pneumatics
Safety
Appendix
Product
Index
Part #
Index
Volume 14
C-more Micro-Graphic Programming Software
C-more Micro-Graphic Panel Objects
Object Graphic Object Graphic
T
he
LLiinnee
o
bject, just like with drawing tools, allows the user to insert a straight line
d
rawing into a project. When a Line is inserted into a project, a window opens to
allow the user to setup all available parameters for the Line object. Some of the
uses for Line Objects include but are not limited to adding callouts, pointers, or
i
ndicators.
The
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object is used to display the current value of a Tag Name.
T
he
RReeccttaannggllee
o
bject, just like with drawing tools, allows the user to insert a
drawing of a Rectangle as well as other geometric shapes into a project. When
t
his object is inserted into a project, a window opens to allow the user to setup all
available parameters for the Rectangle object.
The
BBaarr MMeetteerr
object is used to monitor up to two assigned Tag Names continu-
o
usly. This object has various appearances depending upon the relative value of
t
he tags. The Bar Meter can be used to create digital versions of level, current,
and flow meters to name a few samples, or gauges that measure speed and other
measurable data.
The
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object, just like with drawing tools, allows the user to insert a drawing
of a Circle or ellipse shape into a project. When this object is inserted into a
project, a window opens to allow the user to setup all available parameters for
t
he Circle object.
The
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object offers the ability to use a Bitmap graphic to perform the
functions of a Button. This allows users to create their own graphics and imple-
m
ent them within the software project. The Bitmap Button object can be used to
a
ctivate or deactivate components assigned to a Discrete Tag Name. The C-more
Micro-Graphic display only supports two colors, black and white.
The
FFrraammee
object allows the user to insert a Frame to the project that can be used
to Frame other objects. Some of the uses for Frame object include but are not
limited to graphically separating objects for different operations that may appear
o
n one screen and emphasizing pushbuttons or other objects that may require
more attention by the operator.
The
SSttaattiicc BBiittmmaapp
offers the ability to display a Bitmap graphic on any screen. The
Static Bitmap does not change state. Refer to the Dynamic Bitmap Object if you
r
equire the graphic object to change state based on a Tag Value in your PLC. The
dialog box for a "Static Bitmap" object allows you to "read from disk" and select
a
graphic file for import. Graphics must be in one of the following formats: .BMP
.
WMF .JPG .JPEG
The
PPuusshhbbuuttttoonn
object is available from the Button Category of the Object List
window. The Pushbutton object is an electronic version of a typical Pushbutton
normally found on control panels. The Pushbutton object can be used to activate
or deactivate components assigned to a Discrete Tag Name.
RReecciippee
objects make it easy to make a large number of tag changes with the push
of a single button. Create Recipes with up to 99 entries, and multiple sets of
values. Then just push a button to load an entire set of values into the group of
recipe tags.
The
SSwwiittcchh
object is an electronic version of a typical Switch that normally can be
found on control panels. The Switch object can be used to activate or deactivate
components assigned to a Discrete Tag Name.
The
DDyynnaammiicc BBiittmmaapp
object offers the ability to make an object using two different
Bitmap graphics that will display one graphic when the Tag is On and a different
graphic when the Tag is Off. Use your own bitmap designs or use some of the
bitmaps provided with the software that are located in the User Graphic Library.
The
IInnddiiccaattoorr BBuuttttoonn
object is available from the Button Category of the Object List
window. The Indicator Button object is an electronic version of a typical Indicator
Button normally found on control panels. The Indicator Button is a combination of a
Pushbutton and an Indicator Light. The Indicator Button can be used to activate or
deactivate components assigned to a Discrete Tag Name.
The
SSttaattiicc TTeexxtt
object is used to display a Frame with a personalized Message.
This Frame and Message can be placed on any screen and any location within
the screen.
The
IInnddiiccaattoorr LLiigghhtt
object is an electronic version of a typical Indicator Light
normally found on industrial control panels. The Indicator Light can be configured
to display the status of the assigned Discrete Tag Name.
The
LLooookkuupp TTeexxtt
object is used to display a Frame with a personalized Message.
This Frame and Message can be placed on any screen and any location within
the screen. The object is always displayed like a sign but is configured to display
only the message prompted by an assigned Tag Name. Messages are retrieved
from a Message Database which is configured by the user with text defined by the
user. The Lookup Text Object will scroll text up to 128 characters.
The
GGrraapphhiicc IInnddiiccaattoorr LLiigghhtt
object is a more enhanced version of the “Indicator
Light Object” that allows the user to choose more detailed graphics to display the
status of a tag. This object is an electronic version of a typical Indicator Light
normally found on industrial control panels. The Indicator Light can be configured
to display the status of the assigned Discrete Tag Name.
The
DDyynnaammiicc TTeexxtt
object is used to display text that is retrieved from data stored
in a Tag. The Tag Name is assigned to registers in the PLC that contain set char-
acter data. The data can be stored in the PLC in ASCII format and may include
information such as machine numbers, locations, part numbers, and such. The
Message can be configured to be visible (Trigger) when an associated Tag Name
is On or Off. This object can be placed on any screen and any location within the
screen. The Dynamic Text Object will scroll text up to 40 characters.
The
NNuummeerriicc DDiissppllaayy
consists of a frame that displays a real-time numeric value
according to the value of data received from an assigned Tag Name. The
Numeric Display supports numeric Signed Decimal, Unsigned Decimal, BCD,
and Floating Point data types with up to 11 digits, including decimal point. User
Defined Alpha Numeric Prefix and Suffix values are also supported.
The
SSccrroollll TTeexxtt
object is available from the Text Category of the Object List
window. The Scroll Text object is an electronic version of a marquee. It is similar
to the Static Text Object. If the text in the object does not fit in the window, it will
scroll from right to left across the window. The Scroll Text object does not require
a Tag Name assignment. The Scroll Text Object has a maximum character limit
of 128 characters.
The
NNuummeerriicc EEnnttrryy
object is used to enter a value from your Panel to a PLC
Register. This object, when selected, opens a Numeric Keypad that allows the user
to enter a new value that will be written to the assigned Tag Name. The Numeric
Entry supports numeric Signed Decimal, Unsigned Decimal, BCD, and Floating
Point data types with up to 11 digits, including decimal points. User Defined
Alpha Numeric Prefix and Suffix values are also supported.
The
SSccrreeeenn CChhaannggee
Pushbutton object is available from the Control Category of
the Object List window. The Screen Change Pushbutton object is a pushbutton
that can be configured to activate another screen in the project. This object may
be edited to various colors and sizes. Users can configure the button to activate
the Power-Up screen, Forward Screen, Previous Screen, or any one of the project
screens.
The
IInnccrreemmeenntt//DDeeccrreemmeenntt VVaalluuee
object is used to add or subtract a value by
pressing a button on the Panel. Basically the object uses two Tags, one to read a
value from and another to write a modified value to. The Increment/Decrement
Value supports numeric Signed Decimal, Unsigned Decimal, BCD, and Floating
Point data types with up to 11 digits, including decimal points. The Increment and
decrement values are also user selectable.
The
SSccrreeeenn SSeelleeccttoorr
object is available from the Control Category of the Object
List window. This object is an enhanced version of the Screen Change pushbutton
in that it offers many more features and defaults with data from screens in the
project. This helps to save time by not having to create Screen change buttons for
each screen. This object may be edited to various colors and sizes.
The
RReeaall TTiimmee GGrraapphh
object displays the value stored in up to two PLC tags, over
a history of up to 24 points each. One point is added at each refresh.
The
AAddjjuusstt DDiissppllaayy CCoonnttrraasstt
object is used to allow the operator to adjust the
Panel Display Contrast. The default Display setting often works in most applica-
tions, however lighting may vary based on the location of each application. In
these cases the operator can use this object to make adjustments. The current
display setting value will appear on the top of the button and will change as the
arrow keys are pressed. This button can be modified to various sizes.
The
LLiinnee GGrraapphh
object displays the values of up to 24 PLC address points. Up to
two address arrays can be displayed. The line is drawn in its entirety at each
refresh.
The
FFuunnccttiioonn
object is used to assign the panels function key buttons to a partic-
ular action as well as assigning the control of the LED On/Off status. When a
button has been assigned as a shift button, the then F1 through F5 will become
F6 through F10. The Function Object buttons will activate when the hardware
button is pressed or when the object is pressed on the screen. The object size is
restricted so that the keys will line up with the hardware function keys on the
panel.