Specifications
Performing tasks with the glidepad or optional mouse
TO"
Select (Olick on) an item. This action
highligh_ text or graphics. It also
opens on-screen menus and places the
insertion point in text.
Select (dick on) several words or
paragraphs. This action highlights se-
lected text or paragraphs.
Double-Click. This action opens and
closes files from File Manager. It also
selects a whole word when working
with text.
Move (drag) text or graphics. This
action allows you to drag text into oth-
er text areas and to drag graphics to
inew locations.
Do this:
Place the on-screen pointer over an item or inside text
and click the Select button (top button) or tap once on
the glidepad surface.
Place the on-screen pointer at the beginning or end of
the text and click the Select button once or tap once
on the glidepad surface. Then drag your finger across
the glidepad (or drag the mouse) to drag the on-screen
pointer across several words or paragraphs. You can
drag in any direction.
Place the on-screen pointer over an item; then click the
Select button twice or tap on the glidepad surface
twic_
Place the on-screen pointer over the text or graphic
and click the Select button. Then hold the Drag button
as you slide your finger across the glidepad (or move
the mouse) to move the text or graphic.
On-Screen Pointer Shapes
Depending On the "task you are performing, the on-screen pointer will change
shape, and each shape has a different meaning, as follows:
vu-
I"
The arrow is the standard on-screen pointer.
The copy pointer shows that you are copying text.
The drag pointer shows that you are moving text or graphics.
The I-beam pointer indicates-that yo u can type or edit text. You can
also use it to select text and to select where the text you type
appears.
The help pointer appears in system online help. It indicates that you
can jump to the section of help text shown by the pointer. See Using
Help on page 45.
The hourglass pointer appears when the system is busy. Wait until it
disappears before taking further action.
The do-not pointer indicates that the pointer is not in an area of the
screen where you can take any action.
Getting Started 21