User guide
Table Of Contents
- Copyright
- Introduction
- Getting Started
- Playing Media with BrightSign
- Working with Playlists
- What is a playlist?
- Creating a playlist
- Playlist commands
- BMP, MP3, MPG (HD2000 only), VOB (HD2000 only), TS (HD110, HD210, HD410, HD810, and HD1010), PNG, JPG
- debug
- rem
- print
- (HD2000 only) audiomode # (default is 1)
- (HD2000 only) audiooutput # (default is 0)
- (HD2000 only) audiochan # (default is 2)
- volume # (default is 100)
- videomode
(HD110, HD210, HD410, HD810, and HD1010 default is 1024x768x75p; HD2000 default is 1280x720x60p) - Viewmode
(default is 0) - imagemode # (default is 0)
- slideinterval # (default is 3)
- transition # (default is 0)
- GPIOEnableInput
(HD410, HD810, and HD1010 only) - GPIOEnableOutput
(HD410, HD810, and HD1010 only) - GPIOOn
, ,… - PauseMS #
- PowerSaveModeOn
- PowerSaveModeOff
- lighton # or lightoff #
- waitbuttonany (HD410, HD810, HD1010, and HD2000 only)
- pause #
- stop
- Creating interactive presentations (HD410, HD810, HD1010, and HD2000 only)
- Using Excel to create interactive presentations
- Keywords
- VIDEOMODE
- IMAGEMODE
- VIDEOPLAYERAUDIOMODE
- VIDEOPLAYERAUDIOOUTPUT
- VIDEOPLAYERAUDIOSTEREOMAPPING
(HD2000 only) - VIDEOPLAYERAUDIOVOLUME
(HD2000 only) - AUDIOPLAYERAUDIOOUTPUT
- AUDIOPLAYERAUDIOSTEREOMAPPING
(HD2000 only) - AUDIOPLAYERAUDIOVOLUME
(HD2000 only) - FLIPELO (HD810, HD1010, and HD2000 only)
- GPIOEnableInput
(HD410, HD810, and HD1010 only) - GPIOEnableOutput
(HD410, HD810, and HD1010 only) - SerialPortSpeed
(HD410, HD810, HD1010, and HD2000 only) - SerialPortMode
(HD410, HD810, HD1010, and HD2000 only) - UDPDestinationAddress (HD1010 and HD2000 only)
- UDPDestinationPort
(HD1010 and HD2000 only) - UDPReceiverPort
(HD1010 and HD2000 only) - REGISTRYSECTION
- DELETEREGISTRYSECTION
- DELETEREGISTRYKEY
- EVENTS
- elo (HD810, HD1010, and HD2000 only)
- eloc (HD810, HD1010, and HD2000 only)
- button (HD410, HD810, HD1010, and HD2000 only)
- Keyboard:
(HD810, HD1010, and HD2000 only) - Remote:
(HD810, HD1010, and HD2000 only) - Serial:
(HD410, HD810, HD1010, and HD2000 only) - udp:
(HD1010, and HD2000 only) - timeout
- mstimeout
- videoend
- audioend
- STATE
- Controlling GPIO outputs from an interactive playlist
- Controlling serial output from an interactive playlist
- Controlling udp output from an interactive playlist
- Preloading images
- Simultaneous states within a single interactive playlist (HD2000 only)
- Interactive playlist examples
- Scheduling playback (HD210, HD810, HD1010, and HD2000 only)
- Working with Zones
- Working with Scripts
- Getting Help
- Learning more and support
- Frequently asked questions
- What video frame rates does the HD2000 support?
- How do I create portrait mode content on BrightSign?
- How do I connect a component display to the VGA output on the HD2000?
- How many displays can I connect to the BrightSign?
- Can I synchronize multiple BrightSign units?
- How accurate is synchronization?
- What can I synchronize on BrightSign?
- How do synchronized BrightSign units communicate?
- What is the maximum number of BrightSign units I can synchronize?
- Can I synchronize different BrightSign models?
- Do BrightSign units support Genlock?
- Troubleshooting
- General troubleshooting
- The BrightSign power light is on, but there's no display
- BrightSign isn't booting up properly / Err light is on or flashing (HD110, HD210, HD410, HD810, and HD1010 only)
- CF card is not recognized by BrightSign (HD2000 only)
- USB keyboard is not responding
- Elo touch screen coordinates aren’t working properly
- Problems with automatically playing files
- General playback problems
- Content Playback
- Troubleshooting Playlists
- Troubleshooting Interactive Playlists
- The demo files I downloaded work in my interactive playlist, but my files do not
- The interactive demo I downloaded works, but my interactive playlist does not
- My interactive playlists stops working when I press a button or try to provide any input
- Interactive playlists created using an international version of Excel don't work
- BrightSign and accessories
- BrightSign isn’t booting up properly / random lights lit
- BrightSign software update fails
- SD card works for playback, but can’t update BrightSign
- SD card is not recognized by BrightSign
- Video selector switch does not work
- USB mouse is not responding
- USB keyboard is not responding
- Elo touch screen coordinates aren’t working properly
- General troubleshooting
- Advanced Topics
- Selecting Compact Flash cards
- Other ways to update your BrightSign software
- Generating HD content for an HD2000 using Final Cut Pro
- BrightSign shell
- Using the registry
- Setting the date/time on BrightSign
- Using a custom boot script and logo
- Widescreen vs. 4x3 discussion
- Connecting BrightSign to your network
- Product Specifications

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Example 3 is similar to Example 2, but the RSS zone is replaced with a Text zone. The following
explains the Text zone entry:
•
DefineZone
TEXT:
This keyword creates a text zone. In addition to providing the size and
location of the zone, you must also specify the strings you want to display by using the
STRING
keyword. You can use as many STRING entries as you want.
DefineZone RSS 20,610,1250,90 4 0 10
String This is the first string
String This is the second string
The three numbers after the Text zone dimensions represent the following:
•
4
(1
st
number)
:
Represents the number of lines to display
•
0
(2
nd
number)
:
Indicates whether the text is animated or static (0 for animated, 1 for static)
•
10
(3
rd
number): Represents the number of seconds to display each string
Other keywords for zones
In addition to the keywords described in the previous section, you can also use the following
keywords when adding zones to a playlist:
•
Backgroundbitmap:
This keyword adds a background bitmap image. You can add a
background bitmap to Text, RSS, or Clock zones. The stretch parameter indicates whether the
image stretches to the size of the window (0 for no stretch; 1 is stretched). The syntax is:
<.bmp file> <stretch>
Backgroundbitmap logo.bmp 1
•
Color:
The color keywords use RGB color values to indicate the density of color for the
background screen color, the foreground text and background text. The color values syntax is:
r:g:b:a