User Manual
Chapter 5: Use of the Bridgemate® II scoring devices 36
Players choose their section by pressing the number that corresponds with the section they will play
in. Next, they will be asked to confirm their choice by pressing OK. If a mistake has been made,
pressing the Cancel key will bring the Bridgemate back to the selection screen.
After confirmation of the section, the Bridgemate will ask for table number and final confirmation. This
is indentical to the method of flexible entry of section and table number method.
The flexible entry with selection from available sections requires that the server has been started and
all section tables have been uploaded to the server. In case the server hasn’t been started yet, the
Bridgemate will return the message “System not activated yet”. Players should then wait till the
tournament director has started the Bridgemate system.
Table logged on wrongly
When players enter the section and table number, it may happen that accidently a wrong number is
entered. Moreover, if the board numbers of the wrongly entered table are the same as what the
players are supposed to play, it is very likely this will go unnoticed. As soon as the other, but correct,
table wants to log on, the following message is displayed:
If you are sure your table is the table shown on this screen, press OK to proceed. The following screen
is displayed:
To continue as this table, confirmation by the TD is required. The TD enters his PIN code to confirm
this Bridgemate taking over the table. The Bridgemate will now start the session. The wrongly logged
on Bridgemate will not communicate anymore with the server and the players will soon report the TD
that communication has failed.
Entering member numbers (optional)
If you have specified in BCS or your scoring program that you wish to enter member numbers, the
Bridgemate will ask you to enter the member numbers of the four players.
The number must be numeric and has a maximum of 12 digits. Use the number keys to enter the
number, and confirm by pressing the OK key. If a player does not know his member number or does
not have a member number, press OK without entering a number. No number will be registered for
this player.