User manual

BrainMaster 2.5 Software User Manual
531-346 v1.0 2/10/2012 Page 77 of 82
REF
Z-Score PZOKUL
Event 1 – x=PercentZOKUL(UTHR, -GTHR) is Greater than CT. This rewards the Percentage of Z-
Scores that are with-in the ranges of the U Threshold and G Threshold that are above the threshold
that is defined by the C Key.
Event 2 – x=E1P. This shows the percentage of reward for Event 1.
Event 3 – x=-GTHR is greater than x=-GTHR. This gives a graphical representation for the Lower
threshold for the Z-Score equation.
Event 4 – x=UTHR is greater than x=UTHR. This gives a graphical representation for the Upper
threshold for the Z-Score equation.
Event 5 – x=E1F is greater than 0.5. This flags Event 1. When the Event 1 meets its Event
Condition, Event 5 produces a 1, which indicates that this component has met criteria, and the Flash
Game can “move” or proceed.