User manual
BrainMaster 2.5 Software User Manual
531-346 v1.0 2/10/2012 Page 41 of 82
REF
BMr Popups Displays
Display: X-Wing
Display Type: Game
Requirements: Basic amplitude training
Brief Description: The space ship will rise when
the reinforced component (e.g. lobeta or beta) is
high, and the ground will rise when the inhibited
component (e.g. theta) is high. Both thresholds are
shown as lines on the screen. When a point is
scored, the spaceship will briefly turn red, and the
point will be registered in the indicator area. When
two channels are trained, this window shows two
space ships, with the left panel showing Channel 1, and the right panel showing channel 2.
Display: BrainMan
Display Type: Game
Requirements: Basic amplitude training
Brief Description: BrainMan will advance 1 point
for each target “hit”. Since what constitutes a “hit” is
determined by the setup of the Thermometer
system, the exact criteria for causing BrainMan to
move can be set up in any desired fashion.
Whenever an inhibited component is over its
threshold (e.g. theta), BrainMan will turn blue,
signaling the trainee.
Display: 2D Spectral
Display Type: Display
Requirements: Basic amplitude training
Brief Description: This provides a cascade of past
FFT spectra, covering the previous 1 minute of
activity. Each frequency band is colored according
to the frequency ranges selected. This coloring is
the same as used on the FFT and the BrainMirror
displays. There are tic marks and the labels to
identify the frequency coordinates of the display.
When two channels are used, two spectra are
shown.