Recording Equipment User Manual
Table Of Contents
- USING THE UNIT SAFELY
- IMPORTANT NOTES
- Precautions Regarding the Hard Disk
- Before Using CD-R/RW Discs
- About the CD-ROM “Discrete Drums”
- Contents
- Introduction to the BR-1600CD
- Panel Descriptions
- Extra information on jacks and connectors
- Common operations and display items
- Section 1 Advanced Use
- Re-recording only the portion that is mistaken (Punch In/Out)
- Using V-Tracks
- Placing markers in your song (Marker)
- Registering and recalling mixer settings (Scene)
- Recalling scenes automatically during recording or playback (Auto Scene)
- Finding the start or end of a section of audio (Scrub/Preview)
- Editing a recorded performance (Track Edit)
- Maximizing the volume levels of data recorded to the tracks (Normalize)
- Organizing your songs
- Section 2 Using Effects
- Makeup of BR-1600CD effects
- Using insert effects
- Effect patches and banks
- Makeup of effect patches
- Modifying insert effect settings
- Switching compressors, equalizers, and low-cut filters between stereo and mono
- Saving insert effect settings (Effect Patch Write)
- Copying insert effect settings (Effect Patch Copy)
- Changing insert effect connections
- Using an expression pedal
- Insert effect algorithm list
- Insert effect parameter functions
- Acoustic Guitar Simulator
- Acoustic Processor
- 3 Band Equalizer
- 4 Band Equalizer
- Bass Simulator
- Bass Cut Filter
- Chorus
- 2x2 Chorus
- Compressor
- COSM Comp/Limiter (COSM Compressor/Limiter)
- COSM Overdrive/Distortion
- COSM PreAmp&Speaker
- De-esser
- Defretter
- Delay
- Distance
- Doubling
- Enhancer
- Flanger
- Foot Volume
- Humanizer
- Limiter
- Low Cut Filter
- Lo-Fi Box
- Mic Converter
- Noise Suppressor
- Octave
- Pan
- Phaser
- Pickup Simulator
- Pitch Shifter
- Preamp
- Ring Modulator
- Short Delay
- Slow Gear
- Speaker Simulator
- Sub Equalizer
- Tremolo
- Tremolo/Pan
- Uni-V
- Vibrato
- Voice Transformer
- Wah
- Using track-specific compressors and equalizers
- Using loop effects
- Fixing the pitch of vocals/Adding a backing chorus to vocals (Vocal Tool Box)
- The Vocal Tool Box
- Makeup of the Vocal Tool Box
- Vocal Tool Box patches
- Fixing the pitch of vocals (Pitch Correction)
- Setting the correction method for vocal pitch (Pitch Correction Edit)
- Applying a backing chorus to vocals (Harmony Sequence)
- Inserting rests in a backing chorus
- Setting the application method for backing choruses (Harmony Sequence Edit)
- Saving Vocal Tool Box settings (Patch Write)
- Copying Vocal Tool Box settings (Patch Copy)
- Recreating the characteristics of different monitor speakers (Speaker Modeling)
- Speaker Modeling parameter functions
- Using the Mastering Tool Kit
- Mastering Tool Kit parameter functions
- Effect parameters assigned to VALUE knobs
- Section 3 Using Rhythm
- Makeup of Drum/Bass/Loop Phrase
- Rhythm arrangements
- Using drums
- Creating drum patterns
- Preparing for recording
- Creating drum patterns using real-time recording
- Creating drum patterns using step recording
- Correcting drum patterns (Microscope)
- Changing the drum pattern’s groove (Swing)
- Changing a drum pattern’s name
- Copying drum patterns
- Deleting drum patterns
- Loading drum patterns from the CD-R/RW drive (SMF Import)
- Using bass
- Creating bass patterns
- Preparing for recording
- Creating bass patterns using real-time recording
- Creating bass patterns using step recording
- Correcting bass patterns (Microscope)
- Changing the bass pattern’s groove (Swing)
- Changing a bass pattern’s name
- Copying bass patterns
- Deleting bass patterns
- Loading bass patterns from the CD-R/RW drive (SMF Import)
- Using Loop Phrases
- Creating Loop Phrases
- Setting the Universal Beat for Drums, Bass, and Loop Phrases
- Using rhythm arrangements
- Creating rhythm arrangements
- Assembling drum and bass patterns
- Canceling pattern allocations
- Inserting patterns
- Inputting chords
- Changing and moving chords
- Deleting chords
- Inserting chords
- Assembling Loop Phrases
- Canceling Loop Phrase allocations
- Inserting Loop Phrases
- Copying a Loop Phrase from a rhythm arrangement to an audio track
- Modifying all of the loop phrases in the current rhythm arrangement (Arrangement Modify)
- Naming and saving rhythm arrangements
- Copying a rhythm arrangement
- Deleting a rhythm arrangement
- Setting tempos and beats for individual measures (Tempo Map/Beat Map)
- Using a metronome
- Section 4 Using the CD-R/RW Drive
- Section 5 Using MIDI
- MIDI fundamentals
- Playing drum and bass patterns on external MIDI sound module
- Synchronizing external MIDI sequencers and rhythm machines
- Controlling MMC-compatible devices from the BR-1600CD
- Controlling track volumes via MIDI (MIDI Fader)
- Inputting drum and bass patterns from a MIDI keyboard (MIDI Recording)
- Using MIDI to Control the Switching of the Insert Effects (Effects Program Change)
- Controlling external video devices from the BR-1600CD (V-LINK)
- Section 6 Using USB
- Section 7 Other Convenient Functions
- Tuning instruments (Tuner)
- Automatically adjusting the input volume balance (Level Calibration)
- Muting individual inputs
- Inputting audio with no loss of quality (Digital In Assign)
- Creating a master tape protected from digital copying
- Changing the content of the level meter display (Pre/Post Fader)
- Using condenser microphones (Phantom Power)
- Mixing audio-device output with the BR-1600CD’s output (Audio Sub Mix)
- Initializing all BR-1600CD settings (Initialize)
- Performing hard disk operations
- Appendices

291
MIDI Implementation
Appendices
❍
General Purpose Controller 6 (Controller number 81)
Status
2nd byte 3rd byte
BnH 51H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
vv = Control value: 00H - 7FH (0 - 127)
❍
General Purpose Controller 7 (Controller number 82)
Status
2nd byte 3rd byte
BnH 52H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
vv = Control value: 00H - 7FH (0 - 127)
❍
General Purpose Controller 8 (Controller number 83)
Status 2nd byte 3rd byte
BnH 53H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
vv = Control value: 00H - 7FH (0 - 127)
❍
Portamento control (Controller number 84)
Status 2nd byte 3rd byte
BnH 54H kkH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
kk = source note number: 00H - 7FH (0 - 127)
❍
Effect 1 (Reverb Send Level) (Controller number 91)
Status 2nd byte 3rd byte
BnH 5BH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
vv = reverb send level: 00H - 7FH (0 - 127)
❍
Effect 3 (Chorus Send Level) (Controller number 93)
Status 2nd byte 3rd byte
BnH 5DH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
vv = chorus send level: 00H - 7FH (0 - 127)
❍
RPN MSB/LSB (Controller number 100, 101)
Status 2nd byte 3rd byte
BnH 65H mmH
BnH 64H llH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
mm = upper byte (MSB) of parameter number specified by RPN
ll = lower byte (LSB) of parameter number specified by RPN
●
Program Change
Status 2nd byte
CnH ppH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
pp = Program number: 00H - 7FH (prog.1 - prog.128)
* Transmitted according to the content of the SMF during playback of SMFs.
* When the MIDI parameter Effects Program Chg. is set to PC ONLY or PC+BANK, this is
transmitted via the MIDI channel selected in the Effects Channel setting when insert
effects patches are switched.
* For the correspondence between Bank Select/Program numbers and the insert effect
patch banks/numbers, see p. 288.
●
Channel Pressure
Status 2nd byte
DnH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
vv = Channel Pressure: 00H - 7FH (0 - 127)
* Transmitted according to the content of the SMF during playback of SMFs.
●
Pitch Bend Change
Status 2nd byte 3rd byte
EnH llH mmH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
mm, ll = Pitch Bend value: 00 00H - 40 00H - 7F 7FH (- 8192 - 0 - +8191)
* Transmitted according to the content of the SMF during playback of SMFs.
■
Channel Mode Messages
* Transmitted according to the content of the SMF during playback of SMFs.
●
All Sound Off (Controller number 120)
Status
2nd byte 3rd byte
BnH 78H 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
●
Reset All Controllers (Controller number 121)
Status
2nd byte 3rd byte
BnH 79H 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
●
All Notes Off (Controller number 123)
Status
2nd byte 3rd byte
BnH 7BH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
●
Omni Off (Controller number 124)
Status
2nd byte 3rd byte
BnH 7CH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
●
Omni On (Controller number 125)
Status
2nd byte 3rd byte
BnH 7DH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
●
Mono (Controller number 126)
Status
2nd byte 3rd byte
BnH 7EH mmH
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
mm = mono number: 00H - 10H (0 - 16)
●
Poly (Controller number 127)
Status
2nd byte 3rd byte
BnH 7FH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
■
System Common Messages
●
Quarter Frame Messages
Status
Second
F1H mmH (= 0nnndddd)
nnn = Message type: 0 = Frame count LS nibble
1 = Frame count MS nibble
2 = Seconds count LS nibble
3 = Seconds count MS nibble
4 = Minutes count LS nibble
5 = Minutes count MS nibble
6 = Hours count LS nibble
7 = Hours count MS nibble
dddd = 4 bit nibble data: 0H - FH (0 - 15)
* If the Sync parameter “Sync Generator” is set to “MTC,” quarter frame messages of the
time code type specified by “MTC Type” will be transmitted when the BR-1600CD is
running (recording or playing). The transmitted time counts are summed to “SMPTE
(MTC) Offset Time” as the song top is “00:00:00:00”.
Bit Field is assigned as follows.
Frame Count xxxyyyyy
xxx Reserved (000)
yyyyy Frame No. (0-29)
BR-1600_R_e.book 291 ページ 2007年12月6日 木曜日 午前9時52分