Recording Equipment User Manual
Table Of Contents
- USING THE UNIT SAFELY
- IMPORTANT NOTES
- Precautions Regarding the Hard Disk
- Before Using CD-R/RW Discs
- About the CD-ROM “Discrete Drums”
- Contents
- Introduction to the BR-1600CD
- Panel Descriptions
- Extra information on jacks and connectors
- Common operations and display items
- Section 1 Advanced Use
- Re-recording only the portion that is mistaken (Punch In/Out)
- Using V-Tracks
- Placing markers in your song (Marker)
- Registering and recalling mixer settings (Scene)
- Recalling scenes automatically during recording or playback (Auto Scene)
- Finding the start or end of a section of audio (Scrub/Preview)
- Editing a recorded performance (Track Edit)
- Maximizing the volume levels of data recorded to the tracks (Normalize)
- Organizing your songs
- Section 2 Using Effects
- Makeup of BR-1600CD effects
- Using insert effects
- Effect patches and banks
- Makeup of effect patches
- Modifying insert effect settings
- Switching compressors, equalizers, and low-cut filters between stereo and mono
- Saving insert effect settings (Effect Patch Write)
- Copying insert effect settings (Effect Patch Copy)
- Changing insert effect connections
- Using an expression pedal
- Insert effect algorithm list
- Insert effect parameter functions
- Acoustic Guitar Simulator
- Acoustic Processor
- 3 Band Equalizer
- 4 Band Equalizer
- Bass Simulator
- Bass Cut Filter
- Chorus
- 2x2 Chorus
- Compressor
- COSM Comp/Limiter (COSM Compressor/Limiter)
- COSM Overdrive/Distortion
- COSM PreAmp&Speaker
- De-esser
- Defretter
- Delay
- Distance
- Doubling
- Enhancer
- Flanger
- Foot Volume
- Humanizer
- Limiter
- Low Cut Filter
- Lo-Fi Box
- Mic Converter
- Noise Suppressor
- Octave
- Pan
- Phaser
- Pickup Simulator
- Pitch Shifter
- Preamp
- Ring Modulator
- Short Delay
- Slow Gear
- Speaker Simulator
- Sub Equalizer
- Tremolo
- Tremolo/Pan
- Uni-V
- Vibrato
- Voice Transformer
- Wah
- Using track-specific compressors and equalizers
- Using loop effects
- Fixing the pitch of vocals/Adding a backing chorus to vocals (Vocal Tool Box)
- The Vocal Tool Box
- Makeup of the Vocal Tool Box
- Vocal Tool Box patches
- Fixing the pitch of vocals (Pitch Correction)
- Setting the correction method for vocal pitch (Pitch Correction Edit)
- Applying a backing chorus to vocals (Harmony Sequence)
- Inserting rests in a backing chorus
- Setting the application method for backing choruses (Harmony Sequence Edit)
- Saving Vocal Tool Box settings (Patch Write)
- Copying Vocal Tool Box settings (Patch Copy)
- Recreating the characteristics of different monitor speakers (Speaker Modeling)
- Speaker Modeling parameter functions
- Using the Mastering Tool Kit
- Mastering Tool Kit parameter functions
- Effect parameters assigned to VALUE knobs
- Section 3 Using Rhythm
- Makeup of Drum/Bass/Loop Phrase
- Rhythm arrangements
- Using drums
- Creating drum patterns
- Preparing for recording
- Creating drum patterns using real-time recording
- Creating drum patterns using step recording
- Correcting drum patterns (Microscope)
- Changing the drum pattern’s groove (Swing)
- Changing a drum pattern’s name
- Copying drum patterns
- Deleting drum patterns
- Loading drum patterns from the CD-R/RW drive (SMF Import)
- Using bass
- Creating bass patterns
- Preparing for recording
- Creating bass patterns using real-time recording
- Creating bass patterns using step recording
- Correcting bass patterns (Microscope)
- Changing the bass pattern’s groove (Swing)
- Changing a bass pattern’s name
- Copying bass patterns
- Deleting bass patterns
- Loading bass patterns from the CD-R/RW drive (SMF Import)
- Using Loop Phrases
- Creating Loop Phrases
- Setting the Universal Beat for Drums, Bass, and Loop Phrases
- Using rhythm arrangements
- Creating rhythm arrangements
- Assembling drum and bass patterns
- Canceling pattern allocations
- Inserting patterns
- Inputting chords
- Changing and moving chords
- Deleting chords
- Inserting chords
- Assembling Loop Phrases
- Canceling Loop Phrase allocations
- Inserting Loop Phrases
- Copying a Loop Phrase from a rhythm arrangement to an audio track
- Modifying all of the loop phrases in the current rhythm arrangement (Arrangement Modify)
- Naming and saving rhythm arrangements
- Copying a rhythm arrangement
- Deleting a rhythm arrangement
- Setting tempos and beats for individual measures (Tempo Map/Beat Map)
- Using a metronome
- Section 4 Using the CD-R/RW Drive
- Section 5 Using MIDI
- MIDI fundamentals
- Playing drum and bass patterns on external MIDI sound module
- Synchronizing external MIDI sequencers and rhythm machines
- Controlling MMC-compatible devices from the BR-1600CD
- Controlling track volumes via MIDI (MIDI Fader)
- Inputting drum and bass patterns from a MIDI keyboard (MIDI Recording)
- Using MIDI to Control the Switching of the Insert Effects (Effects Program Change)
- Controlling external video devices from the BR-1600CD (V-LINK)
- Section 6 Using USB
- Section 7 Other Convenient Functions
- Tuning instruments (Tuner)
- Automatically adjusting the input volume balance (Level Calibration)
- Muting individual inputs
- Inputting audio with no loss of quality (Digital In Assign)
- Creating a master tape protected from digital copying
- Changing the content of the level meter display (Pre/Post Fader)
- Using condenser microphones (Phantom Power)
- Mixing audio-device output with the BR-1600CD’s output (Audio Sub Mix)
- Initializing all BR-1600CD settings (Initialize)
- Performing hard disk operations
- Appendices

155
Creating drum patterns
Section 3
Creating drum patterns
using step recording
1.
After carrying out the steps described in “Preparing for
recording,” press [F2] (STEP).
The Step Recording screen will appear.
fig.20-016d
“CUR” indicates the current input position (in measures,
beats, and clock units). This value will change whenever
you move the input position using [CURSOR].
In addition, the abbreviated names of the various drum
sounds are displayed on the left-hand side of this screen.
The actual names corresponding to these abbreviations
are as follows.
2.
Press [F2] (>>RES<<) or [F3] (<<RES>>) as many times
as necessary to change the step recording resolution.
fig.20-016aa
[F2] (>>RES<<)
Each time this button is pressed, magnification of the
step recording grid is decreased.
[F3] (<<RES>>)
Each time this button is pressed, magnification of the
step recording grid is increased.
As the degree of grid magnification changes, the
resolution indicated by “RES” changes as follows.
RES:
( ) Allows input in quarter-note units.
( ) Allows input in quarter-note triplet units.
( ) Allows input in eighth-note units.
( ) Allows input in eighth-note triplet units.
( ) Allows input in sixteenth-note units.
( ) Allows input in sixteenth-note triplet units.
( ) Allows input in thirty-second-note units.
( ) Allows input in thirty-second-note triplet units.
OFF Allows input at the finest resolution—i.e., 96
clock units per quarter note.
3.
Move the cursor to the position where a drum sound is
to be input, and then use the TIME/VALUE dial to
insert a “
●
” at that position.
fig.020-016bd
( ) The drum will be played at a high volume.
( ) The drum will be played at a moderately high volume.
( ) The drum will be played at a medium volume.
( ) The drum will be played at a moderately low volume.
( ) The drum will be played at a low volume.
Nothing (empty) No drum sound will be played.
The following buttons can also be used to move the
input position at this time.
[ZERO] Moves the input position to the start of the song.
[FF] Moves the input position forward by one
resolution unit as set using “RES.”
[REW] Moves the input position backward by one
resolution unit as set using “RES.”
When working with long patterns or high resolutions, it is
likely that all of the step recording data will not fit into a
single screen. In such a case, you can press one of the PAGE
SCROLL buttons to scroll the display to the left or the right.
In addition, if you want to program a drum not currently
shown on the left of the screen, move the cursor up or down
accordingly. This action will cause the step-recording grid to
scroll up or down, displaying other drum sounds.
Drum name
Note number Abbreviation
High tom
D 3 (50) T4
Hi- Mid Tom C 3 (48) T3
Mid tom A 2 (45) T2
Low tom F 2 (41) T1
Crash cymbal C#3 (49) CY
Ride cymbal D#3 (51) RC
Open hi-hat A#2 (46) OH
Closed hi-hat F#2 (42) CH
Snare 1 D 2 (38) S1
Kick 1 C 2 (36) K1
Kick 2 B 1 (35) K2
Cow bell G#3 (56) CB
Claves D#5 (75) CL
Stick G 1 (31) ST
Snare 2 E 2 (40) S2
High Q D#1 (27) HQ
Metronome (click) A 1 (33) M1
Metronome (bell) A#1 (34) M2
BR-1600_R_e.book 155 ページ 2007年12月6日 木曜日 午前9時52分