Recording Equipment User Manual
Table Of Contents
- USING THE UNIT SAFELY
- IMPORTANT NOTES
- Precautions Regarding the Hard Disk
- Before Using CD-R/RW Discs
- About the CD-ROM “Discrete Drums”
- Contents
- Introduction to the BR-1600CD
- Panel Descriptions
- Extra information on jacks and connectors
- Common operations and display items
- Section 1 Advanced Use
- Re-recording only the portion that is mistaken (Punch In/Out)
- Using V-Tracks
- Placing markers in your song (Marker)
- Registering and recalling mixer settings (Scene)
- Recalling scenes automatically during recording or playback (Auto Scene)
- Finding the start or end of a section of audio (Scrub/Preview)
- Editing a recorded performance (Track Edit)
- Maximizing the volume levels of data recorded to the tracks (Normalize)
- Organizing your songs
- Section 2 Using Effects
- Makeup of BR-1600CD effects
- Using insert effects
- Effect patches and banks
- Makeup of effect patches
- Modifying insert effect settings
- Switching compressors, equalizers, and low-cut filters between stereo and mono
- Saving insert effect settings (Effect Patch Write)
- Copying insert effect settings (Effect Patch Copy)
- Changing insert effect connections
- Using an expression pedal
- Insert effect algorithm list
- Insert effect parameter functions
- Acoustic Guitar Simulator
- Acoustic Processor
- 3 Band Equalizer
- 4 Band Equalizer
- Bass Simulator
- Bass Cut Filter
- Chorus
- 2x2 Chorus
- Compressor
- COSM Comp/Limiter (COSM Compressor/Limiter)
- COSM Overdrive/Distortion
- COSM PreAmp&Speaker
- De-esser
- Defretter
- Delay
- Distance
- Doubling
- Enhancer
- Flanger
- Foot Volume
- Humanizer
- Limiter
- Low Cut Filter
- Lo-Fi Box
- Mic Converter
- Noise Suppressor
- Octave
- Pan
- Phaser
- Pickup Simulator
- Pitch Shifter
- Preamp
- Ring Modulator
- Short Delay
- Slow Gear
- Speaker Simulator
- Sub Equalizer
- Tremolo
- Tremolo/Pan
- Uni-V
- Vibrato
- Voice Transformer
- Wah
- Using track-specific compressors and equalizers
- Using loop effects
- Fixing the pitch of vocals/Adding a backing chorus to vocals (Vocal Tool Box)
- The Vocal Tool Box
- Makeup of the Vocal Tool Box
- Vocal Tool Box patches
- Fixing the pitch of vocals (Pitch Correction)
- Setting the correction method for vocal pitch (Pitch Correction Edit)
- Applying a backing chorus to vocals (Harmony Sequence)
- Inserting rests in a backing chorus
- Setting the application method for backing choruses (Harmony Sequence Edit)
- Saving Vocal Tool Box settings (Patch Write)
- Copying Vocal Tool Box settings (Patch Copy)
- Recreating the characteristics of different monitor speakers (Speaker Modeling)
- Speaker Modeling parameter functions
- Using the Mastering Tool Kit
- Mastering Tool Kit parameter functions
- Effect parameters assigned to VALUE knobs
- Section 3 Using Rhythm
- Makeup of Drum/Bass/Loop Phrase
- Rhythm arrangements
- Using drums
- Creating drum patterns
- Preparing for recording
- Creating drum patterns using real-time recording
- Creating drum patterns using step recording
- Correcting drum patterns (Microscope)
- Changing the drum pattern’s groove (Swing)
- Changing a drum pattern’s name
- Copying drum patterns
- Deleting drum patterns
- Loading drum patterns from the CD-R/RW drive (SMF Import)
- Using bass
- Creating bass patterns
- Preparing for recording
- Creating bass patterns using real-time recording
- Creating bass patterns using step recording
- Correcting bass patterns (Microscope)
- Changing the bass pattern’s groove (Swing)
- Changing a bass pattern’s name
- Copying bass patterns
- Deleting bass patterns
- Loading bass patterns from the CD-R/RW drive (SMF Import)
- Using Loop Phrases
- Creating Loop Phrases
- Setting the Universal Beat for Drums, Bass, and Loop Phrases
- Using rhythm arrangements
- Creating rhythm arrangements
- Assembling drum and bass patterns
- Canceling pattern allocations
- Inserting patterns
- Inputting chords
- Changing and moving chords
- Deleting chords
- Inserting chords
- Assembling Loop Phrases
- Canceling Loop Phrase allocations
- Inserting Loop Phrases
- Copying a Loop Phrase from a rhythm arrangement to an audio track
- Modifying all of the loop phrases in the current rhythm arrangement (Arrangement Modify)
- Naming and saving rhythm arrangements
- Copying a rhythm arrangement
- Deleting a rhythm arrangement
- Setting tempos and beats for individual measures (Tempo Map/Beat Map)
- Using a metronome
- Section 4 Using the CD-R/RW Drive
- Section 5 Using MIDI
- MIDI fundamentals
- Playing drum and bass patterns on external MIDI sound module
- Synchronizing external MIDI sequencers and rhythm machines
- Controlling MMC-compatible devices from the BR-1600CD
- Controlling track volumes via MIDI (MIDI Fader)
- Inputting drum and bass patterns from a MIDI keyboard (MIDI Recording)
- Using MIDI to Control the Switching of the Insert Effects (Effects Program Change)
- Controlling external video devices from the BR-1600CD (V-LINK)
- Section 6 Using USB
- Section 7 Other Convenient Functions
- Tuning instruments (Tuner)
- Automatically adjusting the input volume balance (Level Calibration)
- Muting individual inputs
- Inputting audio with no loss of quality (Digital In Assign)
- Creating a master tape protected from digital copying
- Changing the content of the level meter display (Pre/Post Fader)
- Using condenser microphones (Phantom Power)
- Mixing audio-device output with the BR-1600CD’s output (Audio Sub Mix)
- Initializing all BR-1600CD settings (Initialize)
- Performing hard disk operations
- Appendices

101
Insert effect parameter functions
Section 2
Pan
With the volume level of the left and right sides alternately
changing, when playing sound in stereo, you can get an
effect that makes the guitar sound appear to fly back and
forth between the speakers.
* This effect can be used in the “COSM OD GUITAR AMP” algorithm
when FX “FX Select” parameter is set to “PAN.”
Wave Shape 0–100
This adjusts changes in volume level.
Rate 0–100
Adjusts the frequency (speed) of the change.
Depth 0–100
Adjusts the depth of the effect.
Phaser
By adding varied-phase portions to the direct sound, the
phaser effect gives a whooshing, swirling character to the
sound.
* If the “COSM OD GUITAR AMP” algorithm is selected, this effect can
be used if “PH” is selected for the “FX Select” of the FX.
If other than “COSM OD GUITAR AMP” algorithm is selected, this
effect can be used if “PHASER” is selected for the “Effect Type” of the
Modulation.
Effect On/Off OFF, ON
This parameter turns the phaser effect on or off.
■
When “COSM OD GUITAR AMP”
algorithm is selected
Type
Selects the number of stages that the phaser effect will use.
Rate 0–100
Sets the rate of the phaser.
Depth 0–100
Sets the depth of the phaser.
Manual 0–100
Adjusts the center frequency of the phaser.
Resonance 0–100
This parameter sets the amount of resonance (or feedback).
Increasing the value will emphasize the effect, producing a more
unusual sound.
Step OFF, ON
This sets on or off of the step function. When the step function is
turned on, the change of a sound will be in steps.
Step Rate 0–100
This sets the cycle of the step function that changes the rate and
depth. When it is set to a higher value, the change will be finer.
Effect Level 0–100
This adjusts the volume of the phaser.
Direct Level 0–100
This adjusts the volume of the direct sound.
■
When algorithm other than “COSM OD
GUITAR AMP” is selected
Rate 0–100
This sets the rate of the Phaser effect.
Depth 0–100
Determines the depth of the Phaser effect.
Manual 0–100
Adjusts the center frequency of the phaser effect.
Resonance 0–100
Determines the amount of resonance (feedback). Increasing the value
will emphasize the effect, creating a more unusual sound.
Pickup Simulator
This produces the sound of different types of pickup. You
can produce thick humbucking-style sounds even with a
single-coil guitar.
* If the “COSM OD GUITAR AMP” algorithm is selected, this effect can
be used if “PIC” is selected for the “FX Select” of the FX.
Type
Select the pickup type.
Tone -50–+50
Adjusts the tone.
Level 0–100
Adjusts the volume.
4STAGE
This is a four-phase effect. A light phaser ef-
fect is obtained.
8STAGE
This is an eight-phase effect. It is a popular
phaser effect.
12STAGE
This is a twelve-phase effect. A deep phase
effect is obtained.
BIPHASE
This is the phaser with two phase shift cir-
cuits connected in series.
S TO H
(Single to Hum)
This converts the sound of a single coil pick-
up to the sound of a humbucking pickup.
H TO S
(Hum to Single)
This converts the sound of a humbucking
pickup to the sound of a single coil pickup.
H TO HF
(Hum to Half-tone)
This converts the sound of a humbuck-
ing pickup to the half-tone sound of a
single-coil pickup.
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