Instruction manual
KBD-SFTCFG | Instruction Manual | Inputting Font Characters
Bosch Security Systems | December 02, 2005
EN
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10.2.2 Inputting Font Characters by their
Numeric Codepoints
Because generating some of the keyboard font’s
characters may be difficult with a standard PC
keyboard, the KBD-STFCFG allows text to be edited by
inputting the characters’ numbers (known as codepoints
or font-points) instead (see APPENDIX A for a listing
of fonts/codepoints). This is done using the Font-Point
Character Entry dialog box.
When text is being modified in an edit box, the Font-
Point dialog can be opened by holding down the Shift
key and right-clicking the edit box or right-clicking the
edit box and selecting Codepoints... from its context
menu. If the edit box is a member of a group of edit
boxes, the text from all of the edit boxes will appear in
the Font-Point dialog.
It is possible to enter characters into a text field from the
language’s font table. Open the font table window by
selecting the Show Characters Used option found in
the View menu item. Position the cursor to the desired
position in the text field to be edited. Find the desired
character in the font table and double click on it. The
character will immediately be inserted into the text field.
10.3Changing a Language Table’s Name
A language table’s name is customized by selecting a
language table node in the tree control and modifying
the language table form’s Table Description text. The
tree control will display the new name when either the
Apply button is clicked or a new tree node is selected.
Language table names are displayed in the keyboard’s
Language Select softkey menu. It is recommended
that language tables be given unique names to avoid
confusion when selections are made from the
Language Select menu.
10.4Link Buttons
Pressing certain softkeys will cause the keyboard to
display (link to) another softkey menu. In KBD-
SFTCFG menu forms, all softkeys that do this will have
a link button next to them. The link button’s label will
contain the name of the menu to which it links. Clicking
a link button causes the tree control to automatically
select the target menu (and thus display the target menu’s
form). Link buttons provide a means to traverse a
language table’s softkey menus just as they would be
traversed when using a keyboard (see APPENDIX A of
the IntuiKey Keyboard Manual for a complete graph
of the keyboard’s menu structure).
Most link button’s labels are abbreviated because the
button is too narrow to display the entire name of the
menu to which they link. However, if the mouse pointer
hovers over such a link button, a small tool-tip window
with the entire name will appear nearby.
Sometimes a link button will link to more than one
softkey menu. In this case, its button text is formatted as
[#] – Links where # represents the total number of
menus to which it links. Clicking such a link button
invokes a dialog which contains one link button per
every possible target menu. The button’s tool-tip will
also display the complete list of target softkey menus.