User`s guide
The Composite Window
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• Vertical: Moves the objects vertically (only) so that their centers distribute evenly
between the centers of the two extreme objects. The two extreme object’s centers are
highest and lowest on the screen. In the example, objects a and d are the extreme
objects.
Transforming Objects using the OpenGL Interactors
Using the OpenGL interactors, you can transform objects by translating, rotating, or scaling.
Just be sure to select the object you want to transform on the timeline. The tip of the
interactors will change depending on how you are transforming the object.
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To scale or rotate an image you can enable the Shape control option in the On-screen menu,
even with the interactors displayed.
Translating an Object
You can move an image in any of the X, Y, or Z axes using the interactors. Translating an
object along the X axis moves it from left to right; along the Y axis, up and down; along the
Z axis, it moves from front to back.
If you’re already working in the Open GL inactive mode, you can also translate the object.
To translate an object:
1. Select Preview > OpenGL Interactors > Transform Interactor.
2. In the Composite window, drag the interactor depending on the axis you want to move
the object along.
The corresponding Position X, Y, or Z values update in the Controls window as you drag
the interactor around the window.
To translate an object when not in OpenGL mode:
• Use the Position Point to reposition objects along the X and Y axes.
Distributed
bottom
Distributed
right
Distributed
horizontal
Distributed
vertical