User`s guide
Editing Spline Object and Spline Primitive Media
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Adding Materials and Texture to 3D Extrusion shapes
You can assign different materials to the front, back, extrusions, and bevels as well as
customize the materials. You an also animate the entire effects. “Applying Materials in 3D
Space” on page 327.
You can also map media. This gives the 3D extrusion shape some texture. See “Mapping
Media to a 3D Extrusion” on page 323.
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When you select texture tracks in the Textures tab, the texture tracks overwrite the material
specified in the Materials tab. With the exception of Color, the Material settings such as
Shininess and Opacity affect the Texture tracks.
Creating 3D Faces
You can also apply bump maps to each face, which creates three-dimensional detail based on
luminance information. The luminance value of each pixel creates height, with brighter
pixels creating more height. You can create the bump map from a procedural texture or you
can use a media file.
Combine bump maps with Materials and Texture tracks as shown in the examples.
Also see “Applying Materials in 3D Space” on page 327, “Mapping Media to a 3D
Extrusion” on page 323, and “Adding 3D Detail” on page 329.
Silhouette track
replaces the Path track.
Texture tracks in
the timeline
Material with Bump Map
Texture track with Bump Map