User`s guide

The Composite Window
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The interactors appear in the Composite window when you select a track in the timeline.
They appear semitransparent to indicate that you are working in software OpenGL mode and
opaque in hardware OpenGL mode.
To hide or display the interactors:
•Select Preview > OpenGL Interactors > Show Interactor or press G.
Turning Off the OpenGL mode
When you want to manipulate light sources, targets, camera positions, and pivot point, you
must turn the interactor off. You can still move the image by using the position point.
To turn off the OpenGL mode:
From the Composite window, select Preview > OpenGL mode > Off.
Optimizing OpenGL Acceleration
In OpenGL mode, you cannot see non-accelerated objects when you use the on-screen
interactor controls. As you adjust the interactors, the Composite window displays the
message “Accelerated Draft Preview” to indicate that you are not seeing all objects. When
you release the mouse, the Composite window will display all objects. You can also press
the Alt or Option key while you interact.
Non-accelerated objects include: filters, masks, bump maps, reflection maps, cast shadows,
apply modes, cropping, and opacity. Depending on the complexity of your effect, you may
not see lights and texture tracks.
Quality and Resolution Modes
The quality mode you set in the Composite window will determine the speed and quality of
the interaction in the window. There are two modes:
Position point