User`s guide
Chapter 9 Motion Tracking
508
Alpha Spotlight: Near Corner. Sets the point in
the lit region that is closest to the light source. Far
Corner sets the point in the lit region that is farthest
from the light source. Displace Light displaces the
Near and Far Corners by the same amount.
Bulge: Center. Positions the center of the bulge or
depression. Pin 1 Point and Pin 2 Point set the
position of the Pin 1 and Pin 2 points.
Burnt Film: Position. Controls the pattern of the
burn holes at a given point by moving through the
procedural noise from where the effect is generated.
Comet: Source. Sets the location of the comet’s
source point. Destination sets the comet’s
destination point.
Displacement Map: Pin 1 Point and Pin 2 Point.
Set the position of the Pin 1 and Pin 2 points,
respectively.
Fire: Position. Sets the location of the center of the
fire effect.
Light Sweep: Center. Positions the center of the
light sweep.
Particle System: Producer. Sets the coordinates of
the particle source point. Position sets the location
of the attractor point.
Polar Displacement: Center. Sets the center point
for the radial and angular displacements. Pin 1 Point
and Pin 2 Point set the position of the Pin 1 and Pin
2 points.
Apply Tracker Data
To menu (continued)
Reverse Spotlight: Near Corner. Sets the point in
the lit region that is closest to the light source. Far
Corner sets the point in the lit region that is farthest
from the light source. Displace Light displaces the
Near and Far Corners by the same amount.
Rain: Pan. Adjusts the perspective view of the
effect.
Parameter Description