User`s guide
Chapter 7 Working with Shapes
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Type menu Controls the type of material created. The menu
options include the following material:
Matte. Simulates the appearance of hard, matte
surfaces. Matte includes the Color, Ambient,
Intensity, and Diffuse Intensity parameters.
Plastic. Simulates the appearance of hard, shiny
surfaces. This is the default material. Plastic
includes the Color, Ambient Intensity, Diffuse
Intensity, Specular Intensity, Shininess, and
Reflectivity parameters.
Gold. Simulates the appearance of a gold metallic
surface.Gold includes the Ambient Color, Ambient
Intensity, Diffuse Color, Diffuse Intensity, Specular
Color, Specular Intensity, Shininess, and
Reflectivity parameters.
Aluminum. simulates the appearance of a silver
metallic surface, such as aluminum, tin, or silver.
Aluminum includes the Color, Ambient Intensity,
Diffuse Intensity, Specular Intensity, Shininess, and
Reflectivity parameters.
Copper. simulates the appearance of a copper
metallic surface. Copper includes the Ambient
Color, Ambient Intensity, Diffuse Color, Diffuse
Intensity, Specular Color, Specular Intensity,
Shininess, and Reflectivity parameters.
Iron. simulates the appearance of an iron metallic
surface. Iron includes the Ambient Color, Ambient
Intensity, Diffuse Color, Diffuse Intensity, Specular
Color, Specular Intensity, Shininess, and
Reflectivity parameters.
Glass. simulates the appearance of a clear glass
surface. Glass includes the Color, Ambient Intensity,
Diffuse Color, Diffuse Intensity, Shininess,
Reflectivity, and Opacity parameters.
Parameter Description