User`s guide
Applying Additional Shapes
341
Using the Cylinder Shape
The Cylinder shape maps the source media onto a cylinder.
n
Some of the Cylinder tabs are identical to the corresponding tabs in other shapes. These tabs
are described in “Using Common Shape Parameters” on page 308.
Using the Cylinder Shape as a 3D Primitive
You can include Cylinder tracks in a 3D Container that uses the 3D Model Renderer.
Cylinder tracks nested in a 3D Model Renderer Container are called 3D Primitives. This
means that you can apply Materials, Textures, Reflection Maps, and Bump Maps.
This also means that you can scale Cylinder tracks using separate Scale X, Scale Y, and
Scale Z parameters. This allows you to create more arbitrary shapes.
n
When a Cylinder Shape track is not in a 3D Model Container, the Position tab only includes
Scale X and Scale Y.
In addition, Smoothness and Height Segment parameters appear in the Cylinder tab.
Smoothness sets the number of polygons used to create the faces of the shape. Increasing
this value increases the number of polygons that smooths jagged edges and decreases
banding. However, this increases render time proportionately. Height Segment sets the
number of segments in height direction. In some cases for better accuracy (for example,
when using texture maps, increasing the scale or intersecting with other shapes), you may
want to increase this value. This also increases render time proportionately.
Add 3D Model Container button