User`s guide

Chapter 7 Working with Shapes
330
For detailed information on the Bump Map tab parameters, see “Bump Map Tab” on page
352.
For more information, see Applying Materials in 3D Space” on page 327.
n
When you use an image that includes an alpha channel as a bump map, you should deselect
the Back Face Culling option. Otherwise, faces that are visible where the texture is
transparent may not render correctly. For more information, see “Adding Bevels and
Extrusions” on page 332.
Mapping Images to Faces
Using the Textures tab, you can map images to the faces of a 3D Extrusion shape. If you
choose 3D Extrusion as a shape type, Avid FX assigns the default plastic material to all four
sides. You can assign media files to the front, back, extrusions, and bevels.
When you select texture tracks in the Textures tab, the texture tracks overwrite the material
specified in the Materials tab. However, material settings other than Color affect the Texture
tracks. You can use texture tracks, bump maps and materials on different faces of a 3D
Extrusion. For more information, see Applying Materials in 3D Space” on page 327 and
Adding 3D Detail” on page 329.
For detailed information on the Textures tab parameters, see “Textures Tab” on page 391.
n
When you use an image that includes an alpha channel as a texture, deselect the Back Face
Culling option. Otherwise, faces that should be visible where the texture is transparent may
not render correctly. For more information, see “Adding Bevels and Extrusions” on
page 332.