User`s guide

Chapter 7 Working with Shapes
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You may want to consult the Avid FX User’s Guide PDF located on the Online Library DVD
to view these examples in color.
For detailed information on the Material tab parameters, see “Material Parameters (Materials
Tab) on page 379.
Using the Materials Tab with 3D Primitives
You can apply materials to 3D Primitives. When you include 3D Sphere, 3D Plane, Cylinder,
Cube, and Page Turn shapes in a 3D Container that uses the 3D Model Renderer, the track is
called a 3D Primitive. This means that you can apply Materials, Textures, Reflection Maps,
and Bump Map parameters to two dimensional shapes.
When you use a 3D Primitive shape, you select the Texture track by default. To use a
material, deselect the Texture track option in the Texture tab. 3D Primitives only include a
single material set in the Materials tab.
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You cannot map different materials to each Face of a 3D Primitive.
Face Count = 1
A gold material is mapped to all four
faces.
Face Count = 2
A gold material is mapped to the Front and
Back, and Aluminum material mapped to the
Extrusion and Bevel.
Face Count = 3
A gold material is mapped to the Front and Back,
Aluminum material mapped to the Extrusion, and
Copper material mapped to the Bevel.