User`s guide
Working with 3D Shapes
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Tip: However, the color is assigned to the Front Face using Constant interpolation. The
other three faces use the default gray Plastic material. To use the color that you chose on all
faces, set the Face Count menu to 1.
• Texture tracks in the timeline allow you to map media to the front, back, extrusions, and
bevels. When you select texture tracks in the Textures tab, the texture tracks overwrite
the material specified in the Materials tab. You can also apply a bump map to 3D
Extrusions to create three-dimensional detail based on the luminance information in an
image.
For more information, see “Adding Textures to 3D Primitives” on page 331 and “Adding 3D
Detail” on page 329.
Mapping Media to a 3D Extrusion
You can map media to 3D extruded text.
To map media:
1. Select the 3D Extrusion track.
2. In the Textures tab, set the appropriate Face.
3. In the Textures tab, select the options for the appropriate faces. If you do not select a
option, the material specified in the Materials tab is used for that track.
4. Expand the Shape track in the timeline.
5. Click the Media icon for the Texture track whose media you want to change and choose
the media type from the menu. For example, to map a still image to the front of the 3D
Extrusion, click the Media icon in the Front Texture track, then choose Still Image File
from the menu.
For more information, see “Applying Materials in 3D Space” on page 327 and “Adding
Textures to 3D Primitives” on page 331.
Media icons