User`s guide

Working with 3D Shapes
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Using the 3D Sphere Shape as a 3D Primitive
3D Sphere tracks nested in a 3D Model Renderer Container are called 3D Primitives. This
allows you to apply shadows, materials, textures, reflection maps, and bump map parameters
to the 3D Sphere. You can include 3D Sphere tracks in a 3D Container that uses the 3D
Model Renderer.
Also, you can also scale 3D Sphere tracks using separate Scale X, Scale Y, and Scale Z
parameters to create more arbitrary shapes.
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If the 3D Sphere Shape track is not in a 3D Model Container, the Position tab only includes
Scale X.
In addition, a Smoothness parameter appears in the 3D Sphere tab. Smoothness adjusts the
number of polygons used to create the faces of the shape. Increasing this value increases the
number of polygons that smooths jagged edges and decreases banding, and also increases
render time.
To create 3D Primitives:
1. Select the track(s) in the timeline.
2. Click the Add 3D Model Container button in the timeline to nest the selected tracks in
a 3D Container that uses the 3D Model Renderer.
3. Click the Media icon and choose 3D Sphere.
For more information on 3D Model Renderer Containers, see “Creating a 3D Model
Container” on page 243.
Describing 3D Extrusion Shapes
The 3D Extrusion shape lets you create three-dimensional objects using text, EPS files,
Spline Objects, or Spline Primitives as media with adjustable bevels and extrusions (depths).
Texture tracks in the timeline let you map media to the different faces.
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Some of the 3D Extrusion tabs are identical to the corresponding tabs in other shapes. For
more information on these tabs, see “Using Common Shape Parameters” on page 308.
Add 3D Model Container button