User`s guide
Adding Media to Shapes
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3. Navigate to the file you want to use and click OK.
The image is updated in the Composite window.
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To quickly use the same media on every face, switch the Multi/Single Input icon to Single
Input mode. The default Multi Input mode uses your assigned texture on the front, and the
default color on the other faces. Using Single Input mode results in slightly faster rendering.
Mapping Media to 3D Primitives
You can include tracks that use the 3D Sphere, 3D Plane, Cylinder, Cube, and Page Turn
shapes in a 3D Container that uses the 3D Model Renderer. When you include these shape
tracks in a 3D Model Renderer Container, the track is called a 3D Primitive. This means that
you can apply Materials, Textures, Reflection Maps, and Bump Map parameters to two-
dimensional shapes. For example, you can apply a Bump Map to a Text track that uses the
3D Plane shape.
To create a 3D primitive:
• Select a track(s) and click the Add 3D Model Container button in the timeline.
Add 3D Model Container button