User`s guide

Chapter 6 Working with Containers
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2D Composite The object whose track is positioned highest in the
timeline overlaps all other objects in the container.
In 2D Composite mode, you can place any type of
shape track in the container.
Z Space Composite The object positioned closest to the viewer in Z
space overlaps objects that are farther away. Z Space
Composite allows objects in the container to cast
shadows on one another rather than producing
simple drop shadows. If you select Z Space
Composite, 3D Plane and 3D Sphere shapes are
placed in the container.
3D Model Similar to Z Space Composite but allows you to use
3D Extrusion shapes in the container. However,
there are instances when you want to include tracks
that use the 3D Sphere, 3D Plane, Cylinder, Cube,
and Page Turn shapes in a 3D Container that uses
the 3D Model Renderer. This allows you to apply
3D parameters such as Materials, Textures, and
Bump Maps to two dimensional shapes. When you
use one of these two dimensional shapes in a 3D
Model container, the track is called a 3D primitive.
Trails Create a series of residual images that follow the
container as it moves.
Increasing Trails increases the number of images
that trail the container.
A stationary container does not create trails.
Whole number values determine the number of
distinct trails that are visible.
Fractional numbers scale the opacity of the
trails.
n
This is only available for a 3D container
using the 2D composite renderer.
Scale X, Scale Y Set the size of the container along the X and Y axes.
These parameters are scaled as percentages of the
container’s original width or height.
Parameter Description