User`s guide
Chapter 6 Working with Containers
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Applying a Mix
After you have applied a mode to the Z space composite container, you can then control the
mix with the Normal mode setting.
To apply a mix:
• In the Lights tab in the Controls window, set the Apply Mix value.
If the Apply Mode setting is Normal, the Apply Mix has no effect. If the Apply Mix is 0,
then the Apply Mode setting has no effect. Increase the Apply Mix to blend the Apply
Mode with the Normal setting.
Working with Shadows
Each object in a scene can include a shadow. You can control the shadow's location relative
to the object and the shadow's appearance. A shadow is the projection of an object's outline
onto a flat surface. It can be a solid color or a texture.
Boost Expo 1 Blends the color channels in the source and filtered pixels by subtracting an offset
value from each pixel, exponentiating the value, adding the results, and then
adding back the offset.
Boost Expo 2 Similar to Boost Expo 1, except that this mode uses offset and exponent values
different from those used by Boost Expo 1.
Boost Eq Power + Uses an algorithm modeled on the audio concept of an equal power crossfade.
This algorithm emphasizes the light pixels in the blend of the source and filtered
pixels that is useful when working with darker images.
Boost Eq Power – Similar to Boost Eq Power +, but uses the difference between the channel value
and 255 in computing the contrast. This algorithm emphasizes the dark pixels in
the blend of the source and filtered pixels, which is useful when working with
lighter images.
Boost Bias Bias increases the contrast of the pixels whose channel values are the highest.
50–50 Mix 50–50 Mix reduces the opacity of the source and filtered pixels by 50% and then
blends them equally. If the source or filtered pixels are partially transparent, their
opacities are reduced proportionately.
Apply Mode Effect