User`s guide
Manipulating 3D Container Objects
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You must always make sure that the 3D container track is selected. If you want to move or
pivot an object or shape within the container, then select its track only and then make the
change in the Controls window.
Positioning a 3D Container
You can position, scale, and rotate the 3D container. When you rotate the container, by
default it’s transformed around its center. However you can set an external pivot point
around which to tumble, spin, or rotate it. See “Pivoting a 3D Container” on page 246.
When manipulating a 3D model container, you can create more arbitrary shapes by scaling
3D Sphere, Cylinder, or Page Turn tracks in a 3D container using separate Scale X, Scale Y,
and Scale Z parameters.
When these tracks are not in a 3D model container, you will notice that the 3D Sphere shape
only includes a Scale X parameter, while the Cylinder and Page Turn tracks only include
Scale X and Scale Y parameters.
While positioning the 3D Sphere, Cylinder, or Page Turn tracks of a 3D model container you
can set the number of polygons used to create the faces of the shape by adjusting the
Smoothness value. If you increase this value, it increases the number of polygons to smooth
jagged edges and decrease banding at a rendering time cost.
To position the 3D container:
1. Select the 3D container track on the timeline.
2. In the Controls window, select the Position tab.
3. Adjust the parameters until you are satisfied with the result.
For parameter descriptions, see “Position Tab (Containers)” on page 287.
3D container
Shapes or
objects