User`s guide
Importing Media
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• Adobe Photoshop EPS files are not supported.
• Only files created in Adobe Illustrator version 10 and earlier are supported.
• If you save a file in Illustrator version 10 and a gradient information is replaced by a
solid color, resave the file in Illustrator version 8 or 9 and reimport.
• If you do not want to resize the file, save it at a size that matches your Avid FX project
size
• You can import larger than project size images, which you can then pan and scan in Avid
FX. However, you can only import images that are up to 16,000 pixels by 16,000 pixels.
• To increase the scale of text without losing quality, convert the outlines to vectors in
Illustrator before importing the file
• Ensure that your EPS file is Illustrator-compatible before importing it
• To make sure that the exact colors of the image in Illustrator appear in Avid FX, save the
EPS file in RGB format. Although you can import the image in CMYK format, it may
exhibit a slight color shift in Avid FX.
• You can convert EPS files to spline objects. The Spline Object media type allows you to
animate and edit shapes composed of splines or paths—see “Converting EPS Files to
Spline Objects” on page 150.
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You can reload files to update all occurrences of EPS files.
To import EPS files:
1. In the timeline, click the Shape icon on the appropriate track and select 3D Line Art to
create a vector-based EPS file.
Using any other shape converts the EPS to a bitmap that can show aliased edges if you
increase the scale.
2. Do one of the following:
• From the timeline, select EPS File as your media type.
• Click the Add EPS Media button from the Timeline buttons area.
3. Navigate to the location of the EPS file to open it.
The icon changes to represent the media type.
4. Select the Shape track containing the EPS file in the timeline.
5. From the Track menu, select Track > Convert to Container.
Add EPS Media button