User`s guide
Creating Media
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Creating Granite
Granite simulates the appearance of granite or another type of mottled stone.
To create a granite effect:
1. Adjust the Pattern X, Pattern Y, and Depth controls to change the appearance of the
granite pattern by moving through the procedural noise from which the effect is
generated.
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Press the Alt key as you move the position point in the Composite window, You can also
adjust the Depth value to navigate through the underlying noise pattern.
2. Adjust the Pattern Scale X and Pattern Scale Y controls to change the scale of the
pattern along the X and Y axis.
3. Set Color 1, Color 2, and Color 3. These three colors will make up the marble pattern.
4. Set Boundary 1 and Boundary 2. This affects the relative sizes of the color patches.
• Boundary 1 controls the area covered by Color 1 and 2. If Boundary 1 is 0, the Color
1 display covers its maximum area. If Boundary 1 increases, Color 2 intrudes into
Color 1, reducing the size of the Color 1 patches and increasing the size of the Color 2
patches.
• Boundary 2 controls the area covered by Color 2 and 3. As Boundary 2 increases,
more of the Color 3 patches intrude into the Color 2 patches.
Pattern Scale X=100 Pattern Scale X=200