User`s guide
Creating Media
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The gradient is saved as a static setting using the parameters at the CTI. You can save
animated gradients—see “Loading and Saving Effects using the Library Browser” on
page 186.
To load a gradient:
1. Click the Load button in the Gradient tab.
2. Navigate to location of the gradient and click Open.
Creating Natural Media
You can create textures or natural media that you can use as background, map to text or
apply to the face of a 2D or 3D object. You can add more detail to give the texture a more
realistic look. 3D extrusion tracks, for example, create bump maps, which in turn create
three dimensional detail based on luminance. All types of natural media can be saved,
loaded, and are animatable. These include:
• Wood textures
• Stone textures
• Woven fabric
•Animal skin
• Random color noise map
To create a natural media track:
1. Do one of the following:
• From the Track menu, select New Media > Natural.
• Click an empty area in the timeline and select New Media > Natural.
A color media track is added to the timeline.
2. To select a texture type, select the face track on the timeline to switch to the face track.
This will open the Natural Media tab.
3. Select a natural media type from the texture type menu.
New natural media
track
Natural media
button