Specifications

X3 POCKET: X dimension for the opposite corner of the rectangular pocket that
surrounds the island.
Y3 POCKET: Y dimension for the opposite corner of the rectangular pocket that
surrounds the island.
CONRAD PCKT: the value of the tangential radius in the corners of the rectangular
pocket that surrounds the island.
FIN CUT PCKT: finish cut along the perimeter of the pocket. If 0 is input, there will be
no finish cut. See the previous section for a bottom finish cut.
RPM: is the spindle RPM for the event. INC SET will use the RPM of the previous
event.
FIN RPM: is the spindle RPM for the finish cut.
Z FEEDRATE: is the Z feedrate from Z rapid to Z end in in/min from .1 to 700, or
mm/min from 5 to 17780.
XYZ FEEDRATE: the milling feedrate in in/min from .1 to 800, or mm/min from 5 to
20320
FIN FEEDRATE: the finish milling feedrate for both the island and pocket finish cuts
TOOL #: is the tool number you assign.
8.7.3 Irregular Island
Press the IRREG ISLAND key if you wish to mill an island other than a rectangle or
circle. The Irregular Island gives you the powerful Auto Geometry Engine to define a
shape made up of straight lines and arcs.
The first screen in an Irregular Island event will define the beginning point and some of
its general parameters. The last event of the irregular island must end at the same point
as defined in the first event.
Prompts for the Irregular Island event:
X BEGIN: X dimension to the beginning of the island.
Y BEGIN: Y dimension to the beginning of the island.
Z RAPID: is the Z dimension of the transition from rapid to feed
Z END: is the Z dimension at the bottom of the pocket; incremental is from the previous
event
#PASSES: the number of roughing passes to the depth
ENTRY MODE: choose between zigzag ramp and plunge. The plunge will machine
straight down Z to the appropriate Z depth. The zigzag ramp will move in a zigzag
pattern to depth. See the previous section for more information about the zigzag ramp.
FIN CUT: Finish cut for the Island. If 0 is input, there will be no finish cut. See the
previous section for a bottom finish cut.
X1 POCKET: X dimension for one corner of the rectangular pocket that surrounds the
island.
Y1 POCKET: Y dimension for one corner of the rectangular pocket that surrounds the
island.
X3 POCKET: X dimension for the opposite corner of the rectangular pocket that
surrounds the island.