User's Manual

INTIMIDATOR
GEN4
BOARD OPERATION
SETTINGS
/
MODE SELECTION (Version EMPIRE 1.5 FRENZY only)
The LCD is a Two-Button Membrane and Menu driven system. To bring up menu options for the Marker, press and hold down Buttons
1 and 2 for approximately 1 second. Upon release you will be taken to the first menu. Button 1 scrolls through the available menus.
Button 2 is for entering a selected menu. Once inside of a given menu, pressing Button 1 will change the current setting within that
menu incrementally. Pressing Button 2 will save the current setting and instantly exit the Menu Mode. The Marker will now fire using
the latest selected modes. Below are descriptions of the different modes and how they affect the Marker’s performance.
DWELL - Determines how long the bolt remains in the forward position before repeating cycle.
EYE - Activates or Deactivates the ACE System with the following options:
FORCE - Marker fires only when ball is present at time of trigger pull.
DELAY - Marker fires when ball is present at time of trigger pull. However, if a ball IS NOT present or detected, the Marker will
wait 1 second before firing.
DRY FIRE - ACE System is Bypassed
(
OFF
)
and Marker fires at time of trigger pull.
NOTE
:
Eye setting can be changed to dry fire mode without entering the menu. With the Marker OFF, hold trigger in and turn Marker ON
until the LCD goes to its normal screen and S is on the bottom left of the screen, now release trigger. This will set the Marker to
Dry Fire Mode with the eye sensor off. This function is disabled with Competition Lock.
BIP
(Ball in Place) - Determines how long after a Trigger Pull and Ball Detection, the Marker will fire.
CAUTION: Setting too low may induce ball breakage.
CAP - Time eye sensor is ignored. This time allows Bolt to move forward.
Caution: Setting too low may cause Marker to dry fire.
TIMER - Determines game timer setting.
DEBOUNCE - Determines (in milli seconds) how long after each trigger pull, the board will ignore further trigger activity.
MBOUNCE - Mechanical Bounce setting is used to stop Marker’s recoil from causing an added shot. 0 deactivates, while higher numbers
decrease sensitivity of mechanical bounces occurring.
DELAY - Delay is used to slow down the Marker’s cycling speed. The higher the number, the slower the Marker will cycle.
COMPETITION LOCK - With Competition Lock ON, Dwell, Delay, Debounce, and M-Bounce Menus are not accessible. All other Menus are
accessable as usual, however, the trigger activated Dry Fire Mode is disabled. When Competition Lock is active, the display window of
the LCD will show
[
L
]
as the second character on the 2nd line.
(
Marker is not BPS capped while using Competition Lock
)
SETTINGS
/
MODE SELECTION (continued)
Liquid Crystal Display
(
LCD
)
- When the Marker is on, the LCD will display codes representing the status of the Marker.
The codes are as follows on the 2nd line of the LCD screen:
7.
[
C
] -
Capped to 15BPS: All modes
8.
[
A
] -
Full Auto
9.
[
R
] -
Ramping
PSP/CAP - This setting will turn on/off the PSP 4 shoot before ramp mode and/or capped rate of fire.
NpspNcap= Can ramp after first trigger pull and cap is OFF.
Npsp cap= Can ramp after first trigger pull and cap is ON and set to the CAP BPS setting.
PspNcap= Can ramp after fourth trigger pull and cap is OFF.
Psp cap= Can ramp after fourth trigger pull and cap is ON and set to the CAP BPS setting.
NOTE
:
Ramping is set by Comp Mode. Full auto always uses the PSP 4th shot rule.
CAP BPS - Is used to adjust max rate of fire between 10 & 18 Balls per sec. Must activate cap to use this setting.
MBOUNCE - Mechanical bounce setting is used to stop markers recoil from causing an added shot. “0” deactivates and higher
numbers decrease sensitivity of mechanical bounces happening.
COMP MODE - This menu allows you to change trigger response modes.
FULL AUTO - Marker fires one ball at the time of trigger pull unless trigger is rapidly pulled and released more than 4 times
in a second then holding in trigger will result in the marker shooting fully automatically.
RAMP 3 - Marker fires one ball at the time of trigger pull unless trigger is rapidly pulled then may shoot 3 balls. Ramping
based on time between trigger pulls and Ramp BPS setting.
RAMP 2 - Marker fires one ball at the time of trigger pull unless trigger is rapidly pulled then may shoot 2 balls. Ramping
based on time between trigger pulls and Ramp BPS setting.
3 SHOT - Marker can fire 3 balls per trigger pull.
2 SHOT - Marker can fire 2 balls per trigger pull.
SMART RAMP - Marker fires one ball at the time of trigger pull unless trigger is rapidly pulled then may shoot 2 or 3 balls.
Ramping based on time between trigger pulls and Ramp BPS setting. The faster the trigger is pulled the more aggressive
the ramp.
SEMI AUTO - Marker fires one ball at the time of trigger pull.
10.
[
S
] -
Semi-automatic
11.
[
3
] -
3 Shot burst
12.
[
B
] -
Indicates battery is low.
910