User's Manual
78
ELECTRONICS & BOARD OPERATION
BOARD OPERATION
GETTING STARTED
POWERING UP
1. To power up your Intimidator, press the ON/OFF button.
2. To turn off your Intimidator, press and hold the ON/OFF
button for approximately 1 second. The LCD will display
[
TURNING OFF
]
and go blank. Release the ON/OFF Button.
Your Intimidator is now OFF.
LIQUID CRYSTAL DISPLAY
Once the Marker is powered up, the LCD will display characters
representing the status of the Marker. The characters are located
on the 2nd line of the LCD and are as follows:
INTIMIDATOR
GEN4
ELECTRONICS
BATTERY INFORMATION
The Intimidator uses a standard 9v battery. To change the battery, remove the Left Rubber Grip Panel, then remove the
4 allen screws securing the two Trigger Frame halves. You’ll notice the battery fits into the bottom of the Trigger Frame.
Disconnect the old battery and re-connect the new.
WARNING!
At this time it is good to verify screws are not protruding through the bottom of the grip and into the interior components.
Failure to do so may result in damage to the battery and/or Circuit Board.
ANTI-CHOP EYES
The Intimidator is the first Production Marker to incorporate a break beam Anti-Chop Eye system in a Production Marker,
commonly referred to as the ACE system. The ACE system consists of a set of sensors mounted near the bottom of the
breech to restrict firing until a ball is completely loaded into the breech. Always operate the Intimidator with the eyes ON.
Failure to do so will more than likely result in broken paintballs in the breech. The Transmitter Eye can be identified by the
red and black wires and metal casing. The Receiver Eye can be identified by it’s blue and black wires and black plastic casing.
Both Eyes run onto a single wiring harness.Always inspect ACE System wiring and harness upon removal to ensure there
is no damage present. If there is damage to either the wiring and/or harness the Eyes should be replaced to ensure the
ACE system does not fail during operation.
FACTORY SETTINGS
Standard factory FRENZY Board settings are as follows:
A detailed description of each function is in the board operation section.
DWELL . . . . . . . . . . . . . . . . . . . . . . 8ms
EYE . . . . . . . . . . . . . . . . . . . . . . . Delay
BIP . . . . . . . . . . . . . . . . . . . . . . . 0.5ms
BOLT DELAY . . . . . . . . . . . . . . . . . 15ms
TIMER . . . . . . . . . . . . . . . . . . . . . 10:00
DEBOUNCE . . . . . . . . . . . . . . . . . . 12ms
MBOUNCE . . . . . . . . . . . . . . . . . . . . . . 2
DELAY . . . . . . . . . . . . . . . . . . . . . . . . 10
NON-STANDARD OPERATION MODES
4.
[
*
] - Indicates EYE SENSOR MALFUNCTION
*
5.
[
L
] - Indicates COMPETITION Mode is ON
6.
[
B
] - Indicates BATTERY IS LOW
(
*
Once an Eye Sensor Malfunction occurs, Marker will be limited to 12bps
)
Views of each mode selection on the Circuit Board can be seen below.
FORCED Mode
DELAYED Mode
DRY FIRE Mode
EYE SENSOR Malfunction
COMPETITION LOCK
BATTERY LOW
STANDARD OPERATION MODES
1.
[
F
] - Indicates FORCED Mode
2.
[
D
] - Indicates DELAY Mode
3.
[
S
] - Indicates DRY FIRE Mode
(
Formerly known as SIMULATION Mode, DRY FIRE Mode Demonstrates
how the Marker should operate with an appropriate supply of paintballs
and fully charged air system.
)