User's Manual

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Board Operatio
n
Getting Started
MODE SELECTION
(
Version 116.2 FRENZY only
)
The LCD is a Two-Button Membrane and Menu driven system. To bring up menu options for the
Marker, press and hold down Buttons 1 and 2 for approximately 1 second. Upon release you will
be taken to the first menu.
Button 1 scrolls through the available menus. Button 2 is for entering
a selected menu. Once inside of a given menu, pressing
Button 1 will change the current setting
within that menu incrementally. Pressing
Button 2 will save the current setting and instantly exit
the Menu Mode. The Marker will now fire using the latest selected modes. Below are descriptions
of the different modes and how they affect the Marker’s performance.
DWELL - Determines how long the bolt remains in the forward position before repeating cycle.
EYE - Activates or Deactivates the ACE System with the following options:
FORCE - Marker fires only when ball is present at time of trigger pull.
DELAY - Marker fires when ball is present at time of trigger pull and if a ball IS NOT present
the Marker will wait 1 second before firing.
DRY FIRE - ACE System is Bypassed
(
OFF
)
and Marker fires at time of trigger pull.
NOTE: Eye setting can be changed to dry fire mode without entering the menu. With
the Marker OFF, hold trigger in and turn Marker ON until the LCD goes to its normal
screen and S is on the bottom left of the screen, now release trigger. This will set the
Marker to Dry Fire Mode with the eye sensor off. This function is disabled with
Competition Lock.
BIP
(
Ball in Place
)
- Determines how long after a Trigger Pull and Ball Detection, the Marker
will fire.
Caution: Setting too low may induce ball breakage.
BOLT DELAY - Time eye sensor is ignored. This time allows Bolt to move forward.
Caution: Setting too low may cause Marker to dry fire.
TIMER - Determines game timer setting.
DEBOUNCE - Determines (in milli seconds) how long after each trigger pull, the board will
ignor
e fur
ther trigger activity.
M-BOUNCE - Mechanical Bounce setting is used to stop Marker
s recoil from causing an added
shot. 0 deactivates, while higher numbers decrease sensitivity of mechanical bounces occurring.
DELA
Y
- Delay is used to slow down the Marker
s cycling speed. The higher the number
, the
slower the Marker will cycle.
COMPETITION
LOCK
-
W
ith Competition Lock
ON, Dwell, Delay
, Debounce, and M-Bounce Menus
ar
e not accessible
. All other Menus ar
e accessable as usual, however
, the trigger
activated Dr
y Fir
e
Mode is disabled. When Competition Lock is active, the display window of the LCD will show
[
C
]
as
the second character on the 2nd line.
(
Marker is not BPS capped while using competition Lock
)
2005
Board Operatio
n
TO ACTIVATE COMPETITION LOCK:
1. Turn Marker OFF.
2. Open up Trigger Frame to gain access to the Circuit Board.
3. Short out
C and D Terminals
(
holes
)
of the top of the board.
Paper clips work well for this. Bend the clip so that one
end is touching the
D and the other end is touching C.
4a. Turn Marker ON.
4b. The display window will show “
Comp Onthen in the
normal window the display will show
[
C
]
.
(
see figure 8
)
5. Turn Marker OFF.
6. Disconnect the
D and C short and leave off
for at least 30 seconds.
7. Reassemble Trigger Frame.
8. Ready to use with COMPETITION LOCK.
To turn OFF Competition Lock follow the same procedure.
When not activated the display will not show
[
C
]
on the LCD.
For information and instructions regarding previous and/or
future versions of the FRENZY Board
(
Other than version 116.2
)
,
please refer to separate instructions sheet included in box.
109
Turn Marker OFF
1
Open Trigger Frame
2
Disconnect Short, Leave OFF Reassemble Trigger Frame COMPETITION LOCK
678
Short out C and D Terminals Turn ON Comp Lock ON Turn OFF
3
4b
54a
Terminals
C D
Bob Long Manual ƒ 4/20/05 4:58 AM Page 12