User's Manual

BOB LONG GZ INTIMIDATOR PAGE 11
Light Emitting Diode (LED)/Liquid Crystal Display (LCD)
When the gun is on, the LED will light with certain codes representing the status of
the marker. The codes are as follows:
q Solid Orange: The marker is in the boot up process.
q Flashing Green: Standard operation
q Solid Green: Marker operational
q Flashing Red: Allows normal operation, indicates battery is low.
q Solid Red: Marker not operational/marker in menu mode.
Mode Selection
The LCD is a two-button membrane, backlit, and menu driven system. To bring up
menu options for the gun, hold down both buttons until backlight illuminates (approx.
1 second). Upon release you will placed in the first menu (MODE = Firing Rate). A
definition of firing rates follows:
q Semi Auto: one pull, one shot
q Full Auto: Fires continually until trigger is released (up to 30 shots).
q 3 Shot: Fires 3 shots at the same rate as Full Auto.
q 6 Shot: Fires 6 shots at the same rate as Full Auto
q Turbo: Fires alternating 1 shot/2 shots per trigger pull.
q Reactive: Fires two shots per trigger pull.
q Test: Bypasses the Ball Sensor to allow for test firing.
The left button scrolls through the eight available menus. Below are the definitions for
the remaining menus:
q RATE: Determines how fast the marker cycles in balls per second (bps).
q EYE: Determines how long the marker delays (in milli-seconds) after seeing a ball
before firing.
q DWELL: Determines how long the bolt stays forward before repeating cycle.
q TIME: Determines game timer setting. Selectable in hour increments.
q DISP: Determines what is displayed on the LCD.
q EXIT: Saves changes to menu selections and returns marker to ready state.
The right button selects options within the menus. Reference Figure 1 for the
available options: