Manual
SNOKONTROL Manual Rev B.
Page 8
Copyright © 2010-2013 Blizzard Lighting, LLC.
ALL RIGHTS RESERVED
2.5 Common Terms
The following are common terms used in intelligent light programming, so pay attention!
We’ll be using them throughout the manual.
• Blackoutisastatebywherealllightingxtureslightoutputaresetto0oroff,
usually on a temporary basis.
• DMX-512 stands for Digital MultipleX is an industry standard digital communica-
tion protocol used in entertainment lighting equipment. For more information read
the DMX Primer and DMX Control Mode Sections later in the manual.
• Fixture refers to your lighting instrument or other device such as a fogger or dim-
mer of which you can control.
• Programs are a bunch of scenes stacked one after another. It can be programmed
as either a single scene or multiple scenes in sequence.
• Scenes are static lighting states.
• Sliders are a delicious small burger or sandwich, but here they are used in the
same context as faders.
• Chases can also be called programs. A chase consists of a number of scenes
stacked one after another.
• Scanner refers to a lighting instrument with a pan and tilt mirror; however, in the
SNOKONTROL controller it can be used to control any DMX-512 compatible device
asagenericxture.
• MIDI stands for Musical Instrument Digital Interface, and is a standard for repre-
senting musical information in a digital format. A MIDI input would provide external
triggering of scenes using midi device such as a midi keyboard.
• Stand Alonereferstoaxture’sabilitytofunctionindependentlyofanexternal
controller and usually in sync to music, due to a built in microphone.
• Fade Slider is used to adjust the time between scenes within a chase.
• Speed Slider affects the amount of time a scene will hold its state. It is also con-
sidered a wait time.
• Shutterisamechanicaldeviceinthelightingxturethatallowsyoutoblockthe
lights path. It is often used to lessen the intensity of the light output and to strobe.
• PatchingreferstotheprocessofassigningxturesaDMXchannel.
• Playbacks can be either scenes or chases that are directly called to execution by
the user. A playback can also be considered program memory that can be recalled
during a show.