User Manual

Table Of Contents
Project-wide LUT table settings on the Lookup Tables panel of the Project Settings
In the case of LUT-managed shooting workflows where a variety of LUTs have been custom-
designed to monitor different scenes, you can manually apply individual LUTs to one or more
selected clips from each scene using the Media Pool’s contextual menu.
You can also edit each scene’s clips into timelines, and apply separate LUTs to each clip in the
Clip mode of the Node Editor of the Color page, or apply a single LUT to an entire timeline
using the Timeline mode of the Node Editor. For more information on using LUTs as part of
grades, see Chapter 124, “Node Editing Basics.”
Alternately, if on-set color correction from the shoot been provided via a CDL-compliant EDL
exported from one of several on-set grading solutions that are available, you can use the
ColorTrace™ from CDL command to batch import grading information from another application.
For more information on CDL import workflows, see Chapter 129, “Copying and Importing
Grades Using ColorTrace.
Selecting Timeline in the Node Editor
If your project’s workflow requires that you start out with even higher quality dailies, you can go
ahead and manually grade individual clips as you would with any project. However, if you want
to create a fast “one-light” adjustment for every clip in the Master Timeline at once, you can use
the Timeline grade mode of the Node Editor in the Color page to apply a single correction
simultaneously to every clip in the current Timeline. This is particularly useful as you can
readjust the Timeline grade as much as you like, and the changes are automatically applied to
every clip in the Timeline. For more information, see Chapter 124, “Node Editing Basics.”
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