User Manual

Table Of Contents
Using Ripple Overwrite on a Section of the Timeline Defined by In/Out Points
You can also use ripple overwrite as an explicit four-point edit, to overwrite a section of the
Timeline that’s marked with In and Out points with an incoming clip that’s also marked with In
and Out points that is of unequal duration.
After performing a ripple overwrite in this way, the section of the Timeline marked with In and
Out points is eliminated and the incoming clip takes its place, and all clips to the right of the clip
being replaced are either (a) rippled to the right if the incoming clip is longer than the original
timeline clip, or (b) rippled to the left if the incoming clip is shorter than the original timeline clip.
All of this is done in a single step.
A good example of when this can be useful is when you’re cutting a close-up of an actor
performing a particular action into a medium shot of the actor performing the same action that’s
already in the Timeline, and the action you’re matching is of different durations in each of
the shots.
To use ripple overwrite to replace a section of the Timeline with another source clip:
1 Set In and Out points in the Timeline to mark what part of the clip or clips you want
to overwrite. You must set both In and Out points for this to work as expected. In this
example, the part of the clip where the woman leans forward is marked.
Setting In and Out points to identify an action in the Timeline that you want
to overwrite with another clip that has a matching action
2 Open a clip into the Source Viewer, and set In and/or Out points as necessary to define
how much of the clip you want to edit into the Timeline. In this example, a section of the
woman’s close up where she leans forward in a way that matches the same movement
in the wider shot is marked.
Setting In and Out points to identify an action in a source clip that you want
to overwrite the action you’ve marked in the Timeline. It’s a matching action,
but the timing might be different, and that’s okay with this kind of edit.
Chapter – 30 Three- and Four-Point Editing 639