User Manual

Table Of Contents
Matching Media From Left and Right Eyes
To help you manage the visual differences between left- and right-eye clips, there are also
three automatic color matching commands that can be used to batch process as many clips as
you need to adjust at once.
Stereo Color Match (Primary Controls): Uses the Lift/Gamma/Gain controls to match
one eye to the other. The result is a simple adjustment that’s easy to customize, but
may not work as well as Custom Curves in some instances.
Stereo Color Match (Custom Curves): Uses the Custom Curves to create a multipoint
adjustment to match one eye to the other. Can be more effective with challenging shots.
Stereo Color Match (Dense Color Match): Performs a pixel by pixel, frame by frame
color match that is incredibly accurate. This operation is processor intensive, so if you’re
going to batch process many clips, or if you’re matching long clips, you’ll want to make
sure you have adequate time. Because this is such a precise match, it’s recommended
to use Dense Color Match after you’ve used one of the stereo alignment commands.
Controls for matching the grade of
the left and right eye media
Step 5Output Offline or Online Media for Editing
When you’re done applying whatever grading is necessary to make the media suitable for
editing, you’ll need to export each clip as separate left- and right-eye clips using the controls of
the Deliver page.
1 Open the Deliver page, and set up your render to output the format of media you
require. Be sure to do the following:
Set Render Timeline As to Individual source clips.
Turn on the “Filename uses Source Name” checkbox.
To render both eyes’ worth of media, choose “Both eyes as” from the Render
Stereoscopic 3D option, and choose Separate Files from the accompanying pop-up
menu. Optionally, you could also choose to render only the left-eye or right-eyemedia.
2 Choose how much of the Timeline to render from the Render pop-up menu in the
Timeline toolbar; to render everything, choose Entire Timeline.
3 Click “Add Job to Render Queue.
4 Click Start Render.
DaVinci Resolve will now render either two sets of left- and right-eye clips, or one set of media
corresponding to the eye you chose.
To make sure that the resulting edited project conforms easily to the originating
DaVinci Resolve project, it’s important to be sure that you render individual source clips, and
that you turn on the “Filename user Source Name” checkbox, in order to clone the timecode,
reel numbers, and file names of the source media.
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