User Manual

Table Of Contents
Tape Output Procedures
There are a few different ways you can output media to tape, depending on what you need to
accomplish, and on how intensive your grades are relative to the processing capabilities of
yourworkstation.
Power Mastering
Power Mastering allows you to select either a range of clips, or an entire timeline, to be output
to tape in real time, without rendering. This can save you from a time-consuming render, and it
also saves disk space. Power Mastering is a no-compromise procedure, since your program is
still output at full quality.
If there are a handful of clips with grades that you know are too processor-intensive to be Power
Mastered, you can use the Render Cache controls to cache the problem clips before output.
For more information, see Chapter 6, “Improving Performance, Proxies, and the Render Cache.
Outputting a Program From the Timeline
The simplest method of outputting to tape is to output a single Timeline, either in its entirety, or
in part if you’re insert editing a small section that has been revised.
To Power Master to tape:
1 Use the Render Cache, if necessary, to cache any clips that are too processor-intensive
to output in real time.
2 Click the Edit to Tape mode button to the left of the transport controls to switch to
tapeoutput.
3 Define how much of the current Timeline to output by moving the playhead throughout
the program, and then right-clicking clips that define the beginning and end of the
range you need to output and using the Mark In and Mark Out commands.
4 Use the transport controls to find the In point on tape at which you want to start
recording, and click the In button.
5 Choose Insert from the drop-down menu at the upper right-hand side of the Viewer,
if you’re either outputting to a striped and blacked tape, or inserting over an existing
program on tape.
6 Click the Power Mastering (lightning bolt) button at the bottom of the tape settings to
add the job you’ve just set up to the Edit to Tape Queue.
7 Click Start Record to begin the process of outputting to tape. Device control is used to
record to the designated section of tape; a progress bar appears at the bottom of the
Render Queue to show how long this will take.
If you don’t want to Power Master, you can render the section of the Timeline you need to
output as a single clip first, as a self-contained media file, and then add that clip directly to the
Edit to Tape Queue. This might be an easier solution if you’re outputting an extremely
processor-intensive timeline.
Chapter – 168 Delivering to Tape 3479