User Manual

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Use Timeline Name: (When rendering a Single Clip) When this option is selected,
the name of the Timeline is used.
Use Source Filename: (When rendering Individual Clips) When this option is
selected, the filename of each clip’s corresponding source media file is cloned, and
used as the filename of media being output by DaVinci Resolve. This is preferred
when you’re generating offline media for use by an editor that you later want to
reconform to the originating DaVinci Resolve project. When this checkbox is turned
off, you can customize filenames using the other options in this section of settings.
Custom name: Lets you use custom text to name all rendered files. If you’re not
using the source filename, and not rendering to a file format that uses timecode,
you can enter a filename here. When editing the Custom Name or File Prefix (or File
Suffix), you can use “metadata variables” that you can add as graphical tags that
let you display clip metadata. This is especially useful when rendering Individual
Source Clips. For example, you could add the corresponding metadata variable tags
%scene_%shot_%take and the File Prefix would be written as “12_A_3” if “scene
12,” “shot A,” “take 3” were in the source clip’s metadata. For more information on the
use of variables, as well as a list of all variables that are available in DaVinci Resolve,
see Chapter 173, “Using Variables and Keywords.
File suffix: Lets you add custom text and/or metadata variables (described previously)
to the end of all rendered files.
Use unique filenames: (When rendering Individual Clips, and only when Filename
uses is set to Custom name) When enabled, additional characters are added to every
rendered media file to guarantee that each rendered media file has a completely
independent name. This prevents multiple rendered clips from the same source media
file from overwriting one another when saved to the same directory. “Uniquely” named
clips append the clip name with the track and clip number identifying a clip’s position in
the currently selected session. For example, a clip that’s linked to a media file named
“DropThatThingCU.mov,” and edited as the twenty-fifth clip on track V2, will be named
“DropThatThingCU_V2-0025.mov” when rendered. When enabled, two other options
are revealed.
Use unique filename prefix/Use unique filename suffix: (When Use Unique
Filenames is on) Radio buttons let you choose whether to add the unique
identifier at the beginning or end of a clip. Choosing Prefix would result in
V2-0025 _DropThatThingCU.mov,” whereas choosing Suffix would result in
“DropThatThingCU_V2-0025.mov” when rendered.
Add source frame count to filename: (When Use Unique Filenames is on) Adds the
number of frames in the source to the unique filename being created.
Add source frame count to filename: (When rendering Individual Clips, and only
whenFilename uses is set to Custom name) When enabled, a number equal to the
number of frames in each clip is appended to the end of the rendered file name.
This is another way to make sure that multiple rendered clips with custom names don’t
overwrite one another.
Use filename digits: Lets you specify how many digits to use when rendering an image
sequence, although the specified digits will also be used for any media format. This is
particularly useful if you’re outputting media to be used by an application that has strict
requirements for image sequence numbering. Defaults to eight digits.
Each clips starts at frame: (When rendering Individual Clips) This permits timecode to
be written to the header, and frame count to be written to the filename of the image
sequences, which is ideal for VFX workflows.
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