User Manual

Table Of Contents
Output: Controls for adjusting the final output from this plug-in.
Dry/Wet (%): A percentage control of the output mix of “dry” or original signal to
“wet” or processed signal. 0 is completely dry, 100% is completely wet.
Output Level (dB): Adjusts the overall output level of the affected sound.
Foley Sampler
The Foley Sampler is a built-in sampler that makes it easy to add sound effects that you want to
play using a keyboard, pad, or other MIDI performance device connected to your computer, to
add timed sound effects to sync with onscreen visuals. This new plug-in has also been
designed to simplify the process of recording performed audio cues on the current track to
which the sampler has been added.
Setting Up the Foley Sampler
Using the Foley Sampler to record samples played with a MIDI controller is easy.
1 Create an audio track you want to record sound effects or instruments to.
2 Drag the Foley Sampler onto the track header to assign it to that track. The Foley
Sampler window automatically appears. The Fairlight page knows this is an instrument
with no inputs to the plug-in, so this effect is automatically patched to that track’s input,
ready for recording.
3 If you have a MIDI controller of some kind connected to your computer and properly
configured, it will appear in the MIDI drop-down menu at the upper-right corner of the
Foley Sampler window (next to the Keyboard button). Choose your device from this
menu, and the Keyboard button will highlight to show it’s enabled.
At this point, the Foley Sampler is ready to be used, but by default it has no samples loaded to
play. The next step is to add sound effects.
Adding Sound Eects
You can add prerecorded sound effects or instruments to the Foley Sampler in the
following ways:
Drag and drop an audio file in a supported format from the file system onto the
Foley Sampler window
Drag and drop a sound effect from the Sound Library onto the Foley Sampler window
Click the Foley Sampler window’s Option menu and choose
Once you’ve loaded a sound effect of some kind, it’s automatically mapped to the top four keys
of your instrument, starting at C2. Pressing a key or pad of your controller will play that sound.
If you want to see the sound’s waveform, you can click the Sample button at the top of the
Sound panel. In this example, there are a series of continuous footsteps recorded in a row that
we can use.
Chapter – 159 FairlightFX 3300