User Manual

Table Of Contents
Clips on locked tracks cannot be moved, deleted, cut, or otherwise affected by editorial
operations. Furthermore, parameters of locked clips cannot be edited in the Inspector.
However, clips on locked tracks can be played back and mixed like any other audio clips.
To toggle the lock or unlock state of audio tracks in the
Fairlight page, do one of the following:
Click any track’s lock control to toggle lock on and off.
Click any track’s lock control and drag over the lock controls of other tracks in the
Timeline to quickly lock or unlock several adjacent clips.
Open the Index and click/drag one or more track lock controls to toggle lock on and off.
Splitting Clips
In many situations you may find yourself splitting audio clips in order to separate multiple
rolling takes.
To split one or more clips in either Selection or Range Selection mode:
1 Select each track that has a clip you want to split.
2 Move the playhead to intersect the clips you want to split at the frame where you want
the split to happen.
3 Do one of the following:
a Choose Timeline > Split Clip or press Command-\ (backslash).
b Choose Timeline > Razor or press Command-B.
When you split a clip in the Edit page, a through edit appears to show that you currently have
anedit with continuous timecode running from the outgoing to the incoming half. This is called
a through edit and is displayed in the Edit page with a dotted line running along its edge so you
know that it’s special. The Fairlight page doesn’t display through edits as of the time of
this writing.
NOTE: Clips cannot be joined as of the time of this writing.
Trimming Clips Without
Rippling the Timeline
Most basic adjustments in the Fairlight page only affect the selected clip or region of the
Timeline. Clips to the right of the adjusted area of the Timeline are generally left alone so as not
to inadvertently change sync when you don’t expect it. This section covers the most basic parts
of the Fairlight page’s “seven-point editing” paradigm.
Chapter – 154 Editing Basics in the Fairlight Page 3215