User Manual

Table Of Contents
5 Continue steps 2 and 3 until you’ve patched all the inputs you want to record from
to all of the tracks that you want to record onto. You can patch as many inputs to as
many tracks as your system is set up to accommodate. In this example, there are two
available audio sources, but there’s only a microphone connected to the first channel,
so that’s the only one being connected.
6 When you’re finished, close the window.
Arming Tracks
To record on a track, it must be armed. You should note that it’s impossible to arm a track that
hasn’t been patched first, so make sure you’ve patched the audio source you want to record
from to the track you want to record to first. Then arming that track is as simple as clicking the
Rbutton in the track header controls, or in the channel strip for that track in the Mixer.
(Left) The arm button turned on in the track header,
(Right) the arm button turned on in the channel strip
Once a track has been armed, you’re ready to record.
Choosing Where to Record Audio Clips To
The process of recording in the Fairlight page creates new clips and generates additional media
on disk. You can specify the location on disk you want to save these recordings by opening the
Capture and Playback panel of the Project Settings and using the Browse button, found
underneath the “Save clips to” field, to choose a new location (a folder named “Capture” on
your scratch disk is the default location).
To choose where the new clips that are created are placed in the Media Pool, simply open the
Media Pool and select any bin in the Bin list, or create a new bin and select it if you want to put
your recordings in their own location.
User-Selectable Input Monitoring Options
The Fairlight > Input Monitor Style submenu presents five options governing how you want to
monitor inputs while recording.
Input: You only hear the live signal being input; you never hear the contents of tracks.
Auto: When one or more tracks are armed for recording, you hear the live input signal;
on playback you hear the contents of each track.
Record: You only hear the live input signal while actively recording, meaning the
Record button has been pressed while one or more tracks are armed for recording. You
don’t hear the input signal while tracks are merely armed.
Mute: You hear nothing.
Repro: While recording, you only hear what’s just been recorded, played from the track.
In other words, you’re not listening to the live input, but you’re reviewing what’s just
been recorded as it’s recording.
Chapter – 152 Recording 3182